so, I cheated this game and discover... *SPOILERS ?*

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  3. so, I cheated this game and discover... *SPOILERS ?*

User Info: joseph_sw

joseph_sw
6 years ago#1
Each item in your possession uses 32 bit/4 byte data.

those 32 bit data were used as follows:
- bit 0-6 (7-bits): Appearance Name
- bit 7 (1-bit): unknown uses
- bit 8-14 (7-bits): Actual Item name
- bit 15 (1-bit): being Equipped mark
- bit 16-19 (4-bits): Item Name Suffix
- bit 20-23 (4-bits): Uses/throws remain
- bit 24-28 (5-bits): Item' "power/strength"
- bit 29-31 (3-bits): unknown uses


Descriptions (in no particular order)


* Item' "power/strength":
This value can increased by 'Strength Up Scroll' for Equipments, or
'Weapon Power Up' for weapons (duh).


* Uses/throws remain:
Each 'throw' or 'Use' actions will reduce this value by one. If this value reaches zero, the item will be removed from your possession lists.
Newly picked bows usually have this value by 10, while most canes/scrolls/rings only have this value by 1.


* Item Name Suffix:
adds word like "Sword", "Axe", "Lance", "Cane", "Bow", etc.. for name listed.
known value:
1 - Sword
2 - Axe
3 - Shield
4 - Armor
5 - Helm
6 - Cane
7 - Ring
8 - Bow
9 - Potion
A - Scroll
B - Lance


* being Equipped mark:
so you can see in your list, that particular item being equipped to your character.


* Actual Item name:
well, its the name that appears when you appraise 'em
known value:
01 - Knife
02 - Short
03 - Shinobi
04 - Gradius
05 - Shuriken
06 - Long
07 - Cutlass
08 - Steel
09 - Silver
0A - Lightning
0B - Masamune
0C - Dragon Cutter
0D - Excalibur
0E - Beam Saber
0F - Blood Sword
10 - Spear
11 - Lance
12 - Trident
13 - Tiger
14 - Skull
15 - Hand
16 - Battle
17 - Heavy
18 - Rolmillian
19 - Golden
1A - Leather
1B - Wood
1C - Large
1D - Steel
1E - Silver
1F - Platinum
20 - Evil
21 - Leather
22 - Chain
23 - Iron
24 - Steel
25 - Silver
26 - Hyper
27 - Dark
28 - Leather
29 - Ring
2A - Chain
2B - Scale
2C - Silver
2D - Battle
2E - Lambada
2F - Flame
30 - Blizzard
31 - Lightning
32 - Slow
33 - Hypnosis
34 - Anti-Magic
35 - Kamikaze
36 - Pit
37 - Wooden Cane
38 - Wooden Cane
39 - Heal
3A - Poison
3B - Quicken
3C - Chaos
3D - Power Up
3E - Blinder
3F - Slow
40 - Curse Removal
41 - Digest Potion
42 - Recover
43 - Strength Up
44 - Weapon Power Up
45 - Newspapper
46 - Search
47 - Chaos
48 - Sleep
49 - Teleport
4A - Curse Removal
4B - Appraise
4C - Rust Proof
4D - Flame
4E - Blizzard
4F - Lightning
50 - Blinder
51 - Food
52 - Power Up
53 - Armor
54 - Heal
55 - Curse
56 - Golden
57 - Short
58 - Long
59 - Elf
5A - Sagittarius
5B - Evil
and yes, 37 & 38 have same name.


* Appearance Name:
If this value equals to 'Actual Item name' then names that appear in possession list is the same as Actual Item Name.
However, if this value is different from 'Actual Item Name' then item will be named by its 'color'.
known value:
- Same as Actual Item Name
- If not same to Actual Item Name:
.. 01 - A Yellow
.. 02 - A Green
.. 03 - A Gray
.. 04 - A Brown
.. 05 - An Orange
.. 06 - A Red
.. 07 - A Black
.. 08 - A Pink
.. 09 - A Purple
.. 0A - A Blue

so, its possible for example, to have differing canes but with same coloring.
Mwha ha ha ha ha

User Info: RickMoranis

RickMoranis
6 years ago#2
But, WHAT. DOES. IT. MEEEEEAN?!
Moranis 3:16 says I just shrunk your ass!
  1. Boards
  2. Fatal Labyrinth
  3. so, I cheated this game and discover... *SPOILERS ?*

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