You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
- There is always a common and a rare treasure, consisting of two of the following: Item, GP, equipment, weapon orb (the orb becomes a candy if no more orbs of that type can be obtained)
- There are 0-3 traps within the table, notice that mimic box and shadow zero are considered as traps
If a treasure is on screen:
1. Checks if the enemy has a trap within its loot table, otherwise proceed to 4. 2. Checks for the Lv of the char who opens it. If it is at least 3 levels higher than the enemy's, no treasure will appear - the higher your Lv, the less it will be a trap 3. If there are different traps on the table, one is chosen randomly 4. If there are no traps or you are lucky enough, the item is rolled (probabilities always: common 88%, rare 12%)
Now how I found the Griffin Helm is that I kept the boy dead throughout most of the game...he was level 17 when I got to the Pure Land. After finding a chest drop from the enemy I would scan to remove the odds of it being a trap, then would save state and revive the boy to have him open the chest.
This process still took me many tries to get the helm. My advice would be that if you are not too high of a level, to just keep trying and don't level too much or you will loose your chance.