Read this first : over 100 questions answered ! *DON'T bump*

    12 years ago #4
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    4 - SPECIALISTS/RESIDENTS
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    Q : Is there a difference between a Specialist and a Resident ?
    A : No.

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    Q : What do Specialists do ?
    A :
    They give various bonuses. For the complete list, how they work, as well as
    their efficiency and level caps, see another FAQ.

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    Q : What are efficiency cap and level cap ?
    A :
    All Specialists have an efficiency cap and a level cap.

    The efficiency cap is the point above which their effect stops increasing.
    The level cap is the maximum level a Specialist can have. It's twice the
    efficiency cap, except for stats-raising Specialists (for them, EC = LC).

    For instance, Statisticians give 1% more Exp per level, and their efficiency
    cap is 300. It means that :
    - A character with a lv 100 Statistician gains 2x the normal Exp
    - A character with a lv 300 Statistician gains 4x the normal Exp
    - A character with a lv 500 Statistician gains 4x the normal Exp
    (because the eff cap is 300)
    - A lv 700 Statistician cannot exist (because the level cap is 600)

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    Q : Do Specialists stack ?
    A :
    Yes, but if they have a level cap, it's useless to stack them over this cap.
    Examples :
    - three lv50 Statistician is like one lv 150 Stat
    - three lv100 Stat is like one lv 300 Stat
    - three lv150 Stat is like one lv 300 Stat
    - three lv19998 Glad is like one lv 59994 Glad

    Also, for level cap issues, it doesn't matter whether or not they're on the
    same item : having one Statistician on your sword and another on your armor
    is the same as having them both on your sword.

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    Q : Should I bother maximizing every kind of Specialist ?
    A : It's all up to you. IMHO, the only Specialists worth maximizing are :

    Statistician (raises Exp gained) - eff cap 300
    Broker (raises Money gained) - eff cap 300
    Manager (raises Mana gained) - eff cap 300
    Armsmaster (raises the rate at which weapon mastery increases) - eff cap 1900
    Gladiator (raises Atk) - eff cap = lv cap = 19998
    Sentry (raise Def) - eff cap = lv cap = 19998

    If you use spellcaster or gunners/archers, you may also want to level a few
    Teachers (raise Int ; 19998) and Marksmen (raise Hit ; 19998).

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    Q : I heard that the only way to get a lv 19998 Specialist is to make a 9999
    UNsubdued one and then subdue it.
    A :
    That's only in the Jap version. In the US and Pal releases, you can keep
    combining stats-raising Specialists above 9999.

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    Q : I read that the eff cap for Armsmaster is 2400.
    A :
    That's a mistake people made when the game came out. The real eff. cap is 1900.

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    Q : How do I subdue Specialists ?
    A :
    Kill them in the item world with one of your characters. They won't be subdued
    if they're killed by a Geo Chain or an enemy.

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    Q : I failed to subdue a Specialist and I exited the item. Can I still get
    this Specialist ?
    A :
    Yes. All you have to do is reenter the item and keep clearing floors until
    you find the Specialist.
    Note that if your item has reached its max level, you can't enter it anymore,
    in which case you lose the opportunity to subdue the remaining Specialists.

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    Q : I heard that having Specialists in an item makes it better when levelling.
    A :
    It's partially true. For each STAT-INCREASING Specialist in an item when you
    kill an item General/King/God, that item will get a stat boost of the same
    type as the Specialist (Atk for Gladiators, Def for Sentries, etc.).
    Note that the level of those Specialists doesn't matter ; only their number
    does (i.e. three lv1 Gladiator will give a better bonus than one lv 200
    Gladiator).