Economics of Video Games Make No Sense to Me

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. DmC: Devil May Cry
  3. Economics of Video Games Make No Sense to Me

User Info: EX_Hazanshu

EX_Hazanshu
4 years ago#1
DmC going to sell about 500k units on all platforms. That's $15 million wholesale. The marketing budget had to have been at least $2 million. Publishing and royalties at least $7 million.

So $6 million for the developer. The game took 3 years to make. That's only $2 million a year for an entire developer. CEO, executives, artists, animators, programmers, shareholders, equipment, office space, voice talent, and dozens and dozens and dozens of other labor costs.

WTF??? How does this business even exist? Tax subsidies? It seems unless you make COD or Halo or something big-budget console games are a gigantic money loser.

User Info: RD_21

RD_21
4 years ago#2
Yeah and when they dare try to make money they are getting called money hungry, not talking only about the reboot of this game, but things like online pass and others.
#3
(message deleted)

User Info: SHMYazoo

SHMYazoo
4 years ago#4
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."
Aion is just like all other WoW clones, I mean, the Mage in Aion has a Fireball spell and can make Portals. WoW ANYONE??? - Aion Boards

User Info: testament067

testament067
4 years ago#5
SHMYazoo posted...
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."
Video freestyle starring Me!!!! Check me out! Download the music!!!
https://www.youtube.com/watch?v=dKloH1AHrtg

User Info: RD_21

RD_21
4 years ago#6
SHMYazoo posted...
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."


Whether the numbers are reliable or not doesn't matter as the point still stand. When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.

User Info: testament067

testament067
4 years ago#7
RD_21 posted...
SHMYazoo posted...
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."


Whether the numbers are reliable or not doesn't matter as the point still stand. When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.


What is the point exactly
Video freestyle starring Me!!!! Check me out! Download the music!!!
https://www.youtube.com/watch?v=dKloH1AHrtg

User Info: RD_21

RD_21
4 years ago#8
testament067 posted...
RD_21 posted...
SHMYazoo posted...
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."


Whether the numbers are reliable or not doesn't matter as the point still stand. When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.


What is the point exactly


Read the OP again and it's clear, game making is an industry that cost lots of money and it's hard to do AAA games and remain in business if you don't have big numbers.

As I said I don't really care if his numbers ae mathemagics, I am only agreeing that it's a suffering industry lately.

User Info: testament067

testament067
4 years ago#9
RD_21 posted...
testament067 posted...
RD_21 posted...
SHMYazoo posted...
These numbers are really reliable and a very good representation of what everyone is getting indeed.

"They must have spent around 2 million on ads and they probably will pay 6 million to the developers and..."


Whether the numbers are reliable or not doesn't matter as the point still stand. When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.


What is the point exactly


Read the OP again and it's clear, game making is an industry that cost lots of money and it's hard to do AAA games and remain in business if you don't have big numbers.

As I said I don't really care if his numbers ae mathematics, I am only agreeing that it's a suffering industry lately.


Well first of all DMC has never been AAA.

Second, nobody, including TC can really tell us what's going on financially with these companies.
Video freestyle starring Me!!!! Check me out! Download the music!!!
https://www.youtube.com/watch?v=dKloH1AHrtg

User Info: geekneck99

geekneck99
4 years ago#10
From: RD_21 | #006
When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.

IIRC, 38 Studios had been developing an Amalur MMO before they bought Big Huge Games to make Reckoning, and the deal with Rhode Island seemed more and more like it was doomed from the start as details came out. So yeah, something was very wrong.

It's really sad too. The game and IP showed a lot of potential.
If you can read this,
You don't need glasses.
  1. Boards
  2. DmC: Devil May Cry
  3. Economics of Video Games Make No Sense to Me

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived