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DmC going to sell about 500k units on all platforms. That's $15 million wholesale. The marketing budget had to have been at least $2 million. Publishing and royalties at least $7 million.
So $6 million for the developer. The game took 3 years to make. That's only $2 million a year for an entire developer. CEO, executives, artists, animators, programmers, shareholders, equipment, office space, voice talent, and dozens and dozens and dozens of other labor costs.
WTF??? How does this business even exist? Tax subsidies? It seems unless you make COD or Halo or something big-budget console games are a gigantic money loser.
When a game like Kingdoms of Amalur sell 3M copies and the company still has to close shops, something is wrong.
IIRC, 38 Studios had been developing an Amalur MMO before they bought Big Huge Games to make Reckoning, and the deal with Rhode Island seemed more and more like it was doomed from the start as details came out. So yeah, something was very wrong.
It's really sad too. The game and IP showed a lot of potential.