You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
I think the better technology is ruining games. Instead of spending time making games with depth, content, and testing bugs, the developers have to spend money on voice acting for every line of dialogue and spend more time making sure every graphical element is as realistic as can be.
Every game has to look like a Hollywood film to even be considered decent. Its ruining games.
It's "I COULDN'T care less" PLEASE GET IT RIGHT PEOPLE.
Thankfully the rumors indicate the next gen systems will have some kind of DRM.
Only for the new Xbox. Only a rumor though.
I was mainly saying "Serioulsy?" because he likes the idea of DRM tagging.
Oh...^_^. ... Pardon me.
But yeah, why the hell is this guy thankful for DRM on the next consoles?
I've been freelance software developer in the past (gawd I miss that Y2K booming economy). I buy all my games new when the option is available. You guys don't get it, it's okay you probably never had to develop, market and sell softwares you made.
Well according to Capcom, they expect this game to sell 1.2 million units, which is far below what they were originally hoping (Devil May Cry 4 sold 2.7 million units apparently). This is because the game-market peaked in 2009; after that Modern Warfare 2, the Obama-depression, and used game sales at GameStop really hurt game sales.
I've heard that after licensing fees, retailer markup, and publishing costs, publishers take in $35 in revenue for a $60 game, so that's $42 million for Capcom (maybe less if they have to discount the game's sale price to move 1.2 million units). The game was developed by a team of 90-people over a 3-year period, and I'm guessing they were paid $55k per year each in salary (on average), so that's $14.9 million in labor costs, plus office-space, office-equipment, voice-actors, motion-capture, facial-capture, software license, play-testers, etc. the total probably comes to $26 million.
I'd guess Capcom probably spent an additional $5 million on marketing and administration, so that still nets Ninja Theory and Capcom a profit of $11 million--far less than they had been hoping for, but still not a loss. Though when you consider that the government is going to confiscate 35% of that profit in taxes you begin to wonder why game-publishers even bother to make games anymore. The industry really needs to be turned around.
SSF4 clan: Team SIN Dragon Lord rank: Jin Kazama | http://www.youtube.com/user/KyojiroInc