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i.e., press one button plus any direction to roll in that direction? - Results (171 votes)
Yes, I like how DmC did it.
28.65% (49 votes)
Yes, but not the way DmC went about it
32.75% (56 votes)
No, there should be no dodge button
38.6% (66 votes)
This poll is now closed.
I seriously hated the way the input for side rolling was based on the direction Dante is facing in the old DMC games. It's just too strict for a fast-paced action game with a terrible camera.
An abrupt camera angle change screws you up. Sometimes you can barely see which direction Dante's facing when enemies fill the screen. On harder difficulties enemies will strafe around you constantly, forcing you to continually readjust.
It's too much to have to keep track of everything on screen as well as which direction Dante's facing. It's not a big a deal for command attacks because if you f*** up you still attack, just not with the one you wanted. You jump instead of roll and chances are you lose a chunk of life.
I'm sure some people will think that it's a mark of skill to be able to dodge perfectly with these controls. But I think there comes a point where it becomes a hindrance, like the tank controls and inability to strafe in RE4 and 5.
I'm sure the the root cause of the control scheme was due to a limited amount of buttons on the controller, so binding it with the lock-on and jump buttons was the best option available. I just think there should just be a single dodge button that allows you to roll in whatever direction you want.
"When was the last time someone said 'Man, I wish this game had MORE QTEs'? Never mother******. That's when!" ~ Samuel L. Jackson on QTEs True story.