Do you at least like the idea of a universal dodge button?

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  3. Do you at least like the idea of a universal dodge button?

User Info: DarkSymbiote

DarkSymbiote
4 years ago#31
Psychochild27 posted...
DarkSymbiote posted...
Psychochild27 posted...
DarkSymbiote posted...
I said they almost got it right.


You also said they did it better.


Yes, I stand by that. I did not like switching styles and weapons in previous games when other games did it in a simpler form. I should not have to use the d-pad to select to evade properly.


Then roll.


The only rolling I approve is how Snake did it in MGS4. Also, rolling would have been fine in a slower paced game.
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User Info: Psychochild27

Psychochild27
4 years ago#32
DarkSymbiote posted...
Psychochild27 posted...
DarkSymbiote posted...
Psychochild27 posted...
DarkSymbiote posted...
I said they almost got it right.


You also said they did it better.


Yes, I stand by that. I did not like switching styles and weapons in previous games when other games did it in a simpler form. I should not have to use the d-pad to select to evade properly.


Then roll.


The only rolling I approve is how Snake did it in MGS4. Also, rolling would have been fine in a slower paced game.


But the rolling Dante does in DmC is perfectly cool?

User Info: DarkSymbiote

DarkSymbiote
4 years ago#33
^ It's a faster roll so it works. I should have specified. But I forgot.
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User Info: Pesmerga255

Pesmerga255
4 years ago#34
DarkSymbiote posted...
^ It's a faster roll so it works. I should have specified. But I forgot.


The roll animation takes roughly the same amount of time. You just like DmC's roll because it works better for casual players, thanks to the increased invincibility time.
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User Info: DuuuDe14

DuuuDe14
4 years ago#35
Pesmerga255 posted...
DarkSymbiote posted...
^ It's a faster roll so it works. I should have specified. But I forgot.


The roll animation takes roughly the same amount of time. You just like DmC's roll because it works better for casual players, thanks to the increased invincibility time.


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User Info: Psychochild27

Psychochild27
4 years ago#36
Pesmerga255 posted...
DarkSymbiote posted...
^ It's a faster roll so it works. I should have specified. But I forgot.


The roll animation takes roughly the same amount of time. You just like DmC's roll because it works better for casual players, thanks to the increased invincibility time.



Also, DMC4's roll is actually faster. It takes about .6 seconds on normal speed (I checked it twice because I thought it was on turbo) while DmC's about .8 seconds and they both go approximately the same distance so... he likes it because it's slower and gives him more I-Frames?

/Fraps is great.

User Info: Phantom_Opera_G

Phantom_Opera_G
4 years ago#37
I'm all for having a dodge button either it be like Bayonetta or a Style like DMC's Trickster. Two dodge buttons with no lock-on however is a big no no.
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User Info: wolf rider

wolf rider
4 years ago#38
How is Table Hopper a substitute for an 8-way roll?
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User Info: Psychochild27

Psychochild27
4 years ago#39
wolf rider posted...
How is Table Hopper a substitute for an 8-way roll?


Technically it gives you multiple eight way dashes? It's essentially a Double/Triple Dash.

User Info: tehXdemiXazn

tehXdemiXazn
4 years ago#40
IMO, Bayonetta, just like a lot of things handled it best. One button useable at any time in any direction. But the key thing, not sure if anyone remembers is that the button wasn't just for dodging. It was for transforming as well as an attack modifier for some teleport moves. Hell holding it did its own attack. God I love bayonetta.
... Nope, it's still the same.
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