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It turns out I was wrong. RE 0 works just fine on a 16:9 TV, and it seems to be native to the widescreen resolution. REmake, on the other hand, is either centered in the middle of the screen at 4:3 or stretched so much that Chris and Jill look fat.
No kidding. When I first got my 360 I was playing Star Ocean on a tube TV, Couldn't read the text and could barely see any details in the characters... Bought my HDTV and fired it up with the HDMI cables and the difference was like OMG! You can definitely tell they were designed for the HD displays while other games designed for more standard displays dont look as good as they did on Tube TV
Luniara posted... lawl.. I tried loading up REmake on my flat screen TV it looked terrible no matter what setting I put it on. Fired it up on the old TV, still looked good to me :/
Stupid tube TV generation of gaming.
It looks fine if you play it on a Wii with the system set to 16:9 mode. I mean, it's stuck in the center of the screen with huge black bars on the sides, but it looks like it should.
The weird thing about this, though, is that even the older games on the PS1 properly support widescreen resolutions. For instance, RE 2 fills up my TV with little-to-no obvious stretching. I'll never understand why REmake is stuck in 4:3, especially when 0, which came out on the same console in the same year, isn't.