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I honestly enjoy QTE's but I think they botched them in this game. Asura's Wrath (which is also a Capcom game) is personally one of my favorite games, and if anyone doesn't already know it's pretty much all QTE's except for the rail shooter/brawler parts. If RE6 had implemented the QTE system from AW it would have made it such a better experience for me, and I'm sure a lot of other players.
Don't mind them in real intense situations where it makes you feel like a badass. This game however has way too many. I don't like cutscene qte either because a lot of times I'll use cutscenes as a time to sit back and take a sip of my drink. Can't do that here XD.
Metal Gear Solid in the Microwave was a QTE done right (if you consider that a QTE) because it's only 1 of the few in the game and it's suppose to make you suffer so you know the pain Snake is going through. (/10000000 of course)
i have problem with them not working when its pressed especially on zombies where parrying will save alot of effort & ammo and leon graveyard traps, those are WONKY as heck, IMO anyway i hope there's a patch to increase the window for button (button doesn't dissappear as fast)
not so bad on javo's because you need to gun them anyway to setup a melee
yeah some of them really suck. Especially the climbing part whereby u have press r1 l1 simultaneously. That really fail. Is very not effective. Capcom should have just copied from shenmue for qte. No one can deny that shenmue has the best qte. But is kinda old game probably no one really remembers it.