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The "hate" only came from a few really loud Luddite minority who want the series to regress back to prerendered backgrounds and tank controls.
Internet gives power to losing sides and minorities to appear as though they represent the fanbase.
Why do you keep bringing up tank controls? I would almost call that a strawman argument. Those fans that want fixed backgrounds and tank controls probably are a minority, but most of the fans want the series to go back to it's survival horror roots. Personally as long as they go back to sh I don't care how it's done.
Because that's brought up a lot. I'm not making this up.
The Luddism died down after the release of Mercenaries 3D, Revelations & 6.
But back during RE5's release, there was a lot of topics about wanting tank controls (forced, not optional), prerendered backgrounds & even the stupid door-opening animation instead of being allowed to just kick them open.
There is no such thing as a "Quick Time Event done right". A game that has Quick Time Events is a "video game done wrong".
What I'm getting at is that the original Resident Evils had a sort of charm that these modern games do not.
It's all nostalgia.
The newer Resident Evil isn't lacking in charm and atmosphere.
It just has a different charm and atmosphere.
It's near-impossible to replicate that same feeling you experienced when you first played a game.
Maybe putting a darker atmosphere and more gorey mutations would bring back some of those feelings, i remember when seeing my first licker it scared the s*** out of me, and the environment of a destroyed city with zombies moaning in the background was pretty creepy...
But i guess it won't happen... Watching the secret video in the game, it looks like the next one will have a lighter atmosphere and less horror...
That's when the lights go down and the room turns red PSN: Dan21993
@pyro So you like fast paced action game with super fluid controls. I do too, aint judging you for that but I also wanna play different stuff sometimes, not just the same old action games over and over.