[POLL] Game Progression

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User Info: kakarotozero

kakarotozero
4 years ago#21
this depend, I pick the first choice if the game are only 2 characters to choose, like RE1 and RE2

but in a game like RE 6, when you can play with different characters, the third choice is the best
PSN account - JOSERICOSUAVE21

User Info: Goldsickle

Goldsickle
4 years ago#22
kakarotozero posted...
this depend, I pick the first choice if the game are only 2 characters to choose, like RE1 and RE2

but in a game like RE 6, when you can play with different characters, the third choice is the best

I like how they did it in Dead Space 3, where you're solo at all times until a second player joins in.
The story and puzzles are then readjusted to accommodate having a second player tag along.

That really fixed the "A.I. partner satellite" issue.
There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".

User Info: Goldsickle

Goldsickle
4 years ago#23
icantsee posted...
This is opposed to RE5 and 6 where you can't revisit places after you've finished even chapter subsections.

You know, the same thing occurs in The Last Of Us.
It's strictly point A to point B with one wave of enemies after another.

Weird when some people say that "Capcom should learn from Naughty Dog" when The Last Of Us borrows a lot from RE6, down to the item drops and head-smashing stomp melee.
There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".

User Info: XxAxem_BlackxX

XxAxem_BlackxX
4 years ago#24
Lol The Last Of Us has almost nothing in common with RE6 and yeah Capcom should definitely take notes from Naughty Dog. I hope that game sells millions.
www.morbid-obsession.com

User Info: Goldsickle

Goldsickle
4 years ago#25
XxAxem_BlackxX posted...
Lol The Last Of Us has almost nothing in common with RE6

A lot, actually.

For example, random item drops from enemies (even getting a ready-made bombs or Molotov cocktails from killed infected).

There are also cover-shootouts with armed enemies.
I thought shootouts are not allowed in "survival horror"?
There is no such thing as a "Quick Time Event done right".
A game that has Quick Time Events is a "video game done wrong".

User Info: Goldsickle

Goldsickle
4 years ago#26
The Last Of Us also seems to be heavy with the linear, "take out all enemies to proceed" gameplay, which is a lot worse than in the latter RE games.
My thoughts about Bioshock Infinite:
http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)

User Info: Goldsickle

Goldsickle
4 years ago#27
The Last Of Us also has this bad habit of spawning three more enemies when you've nearly killed everyone or when you're nearing the exit.
My thoughts about Bioshock Infinite:
http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)
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