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at the moment I'm playing resident evil zero in gamecube, I swear if that game is not a resident evil entry I will never play it. I think I understand now why it's hard for the series to return to its classic root. it's hard to use tank control, and not to mention, the amount of ridiculous puzzles. after playing this, I'm probably going to finish RE remake and probably will not visit RE classics for long time. I hate to admit, but I prefer to play the modern RE series.
When I switched from RE2 or CV to REmake & Zero, I noticed that the basic movements of the latter classics were really slowed down.
Whether it's walking, pushing blocks or even quick turns.
Quick-turning in CV & RE3 were "real" quick turns where the character model rotates, while the quick-turning in REmake and Zero were "expressive" and slow. It was actually faster to auto-aim an enemy behind you than to quick-turn.
Also, in an interview about RE4, Shinji kinda had enough when he played Zero (he was only an executive advisor, while someone else directs and produces). He said that it was "more of the same".
My thoughts about Bioshock Infinite: http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)