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Anyone else prefer low dexterity speeds on your Wrath of the Gods? Obviously on cloak and dagger type moves like GC and Black Flame, the faster casting time is important, but lately I've been finding thy, through nothing more than operator error, people mess up the timing of dodging a low dexterity WotG rather often.
Has anyone else noticed similar trends, or just me perhaps?
You're probably onto something there. I find with games like this, dodging and parrying become muscle memory or tactical, doing something different will more than likely upset the balance for most people.
A Troll is a Troll, unless it's an ugly Giant. ~Troll Cannibalism 101~
I think you might be onto something since a majority of PvPers use Dex builds it is easier to remember the timing. However even on the slowest cast I am always looking at the arm motion for wrath of gods and that is how I time it accordingly.
Currently Playing: Dark Souls (just PvPing and Coop), XCOM Enemy Unknown Games on Deck : Dragon Age 1, Deus Ex, , FO:NV
Someone was saying that it affected all offensive spells and that WotG fit that category. Perhaps it was just my subconscious conforming the evidence to the theory, but after reading that and "trying it out", there felt like a difference.
I do know dex doesn't affect most of the force family, but is WotG really not an exception?
I agree, Freedo(m). I've found the slower Wrath speed to be far more beneficial. Most of all, however, is the fact that it is *much* easier to spell cancel a slow Wrath (and thereby allow feints, which adds a lot to the Wrath game). -my 2 cents
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