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I found it to be so, it gave the food items a purpose. Having to raid the ruins, or go out into the desert to get supplies to survive on did well for me. I found I didn't have to eat or drink too much, it seemed to be a good balance and wasn't a hassle.
From: dovahkiin | Posted: 12/19/2010 3:16:30 PM | #040 ... So what you're saying is that once you beat the game you want to be able to do whatever you want?
What makes you think that? All I was saying is that when you are a walking God who should be known across the world, it completely kills the immersion to be told you aren't important by a mage scholar and to be constantly threatened by every random low level mercenary. It would add a lot of life to the game when you are RP'ing if people actually acknowledged you.
Laus Deo http://img15.imageshack.us/img15/2492/gyenyame.jpg
i love how people say Fallout's leveling system was grinding.
Meanwhile in jumping up and down over and over again under a small roof in order to get a higher acrobatics, selling 1000 forks one by one in order to get higher mercantile, and letting enemies hit you over and over again to get higher armor and block isn't grinding.
Seriously? experience based leveling?...No...Just no.... It hasnt been in any of the other elder scrolls why do it in the new one? I like how by working on a skill I level up that skill. Not "oh! I just killed my (arbitrary number) monster/quest now im better at everything somehow!". I know it works great for other games but it doesnt belong here.