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The Ogrim need to return, they were so cool in Morrowind. the Clanfear's huge, fat cousin with a pimpin gold nipple ring.
I agree with the people saying everything needs to return, even the annoying as hell will-o-wisps and spider daedra. Hopefully since they got rid of Oblivion's random leveled enemies the Will-O-Wisp will only spawn in specific areas instead of just popping up once you hit a certain level.
Will-o-the-wisps are awesome; just cast Command Creature on one and watch it neutralize everything in sight. They'll even zoom across rivers killing Mud Crabs around them.
Keep Everything except Spriggans
Cut Spriggan: The laugh-like noises they make drive me nuts and the Drain Luck Lesser Power is annoying; not that Luck is of much use to me, but I don't like the symbol showing a drained attribute that can't be Dispelled.
Change Liches: Make them actually fairly powerful; enough to justify making them the most expensive Summon. They weren't nearly as helpful in battle as some lesser and much magicka- cheaper summons; particularly Atronaches and Daedroths. Brown Bear: Change them to be a bit faster or some other different from Black Bears besides Health and Attack power. Timber Wolf: Same as Brown Bear. Mud Crab: Make them slightly stronger.
Paper Mario and the Seven Star-Shaped Objects of Generic Power: http://www.gamefaqs.com/boards/577997-pac-man/56951780
Change Lich - More on the scale of Gedna Relvel from Tribunal, now that was a lich Daedroth - I liked them a bit more as the magic casters they were in Morrowind, rather than the hulking alligator boxer they were in Oblivion, perhaps a mix of the two Golden Saint - I'd prefer the Morrowind version Dreugh - Again, Morrowind version Bandits/Marauders - Make them named and don't let them randomly spawn with high level items Goblin - Make it so that Goblin Warlords aren't the most powerful foe Dremora - I appreciate the differentiation between the castes, but Oblivion took it too far, only a few are necessary Hunger - Morrowind version