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I liked how Oblivion was more like Morrowind which is more like what every Elderscroll game needs to strive for which is more than Skyrim can say because it's more like a fantasy FPS. Fetch that, fetcher!
Yeah, Morrowind was more of a "DnD" inspired RPG like Baulder's Gate and a lot of others in that era. We're evolving into a more action based RPG now. Gamers these days simply don't want to actually invest time in their games. Hence why something like Monster Hunter is rather niche in NA.
1)It's very annoying how in Skyrim, time isn't frozen. Sure, it's not very "realistic" but the other NPCs don't shut up.
2)I liked carrying around the alchemy tools. Sure, I never *needed* to make a potion on the fly but it's nice to just brew some if a dungeon was being difficult.
3)The guards had their own charm for me. Skyrim guards only spawned a meme but they don't really stand out.
4)Oblivion had worse gameplay elements but it gave you more genuine discoveries. A lot of what *you* can discover wasn't related to a quest.
First, 1) Duh.
So, we've got that. He's right, we all know it, but there's nothing really more to say about it. From experience (hearing problem) I can tell you that the subtitles "skip" just like the dialogue. A non-issue for most of you, but it's still there. There's no way around the jumbled dialogue.
2) Ki... you're an milk-drinker
3) Skyrim's guards will be more famous than "stop right there crimiinal scum."
What's better? I dunno. More famous? Please.
Might want to edit out "idiot" before you get modded brah.