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better voice actors removal of essential npcs expanded faction system more diverse weapon handling and combat spears rebalanced perk trees- make pickpocket, speech, etc. more useful, decrease effectiveness of enchanting expanded follower options and customization, improved follower ai pants!!
I for one prefer the option, and I alone want to be the one who determines who lives and who dies. It's my Elderscroll, I'll see it anyway I want. Word.
The problem with that is, suddenly now we have dynamic encounters where NPCs can potentially get slaughtered by anyone. People b**** and moan about NPCs getting killed by vampires and dragons all the time, and those guys aren't even quest essential.
Sometimes I edit my sig so it continues whatever I was posting about.
-Bing back mix & match clothing and armor options from Morrowind. Also, we need to wear two rings again.
-Weapon customization. Let us smith weapons, but choose hilts, grips, blades, etc.
-True house customization.
-More than just horses to ride. Bears, large boars, big cats, whatever large animals exist in the region we go to next. Or at least options to have those types of animals as Familiars.
-This is nit picking, but contextual clothing for NPCs. If I'm in Dawnstar where it's snowy and cold, people and Guards should wear cold weather garments, like the Skaal do.
And a million other little things. :)
Fixed. Trust me on this one. Morrowinds was leaps and bounds better.
Two rings, a necklace, a belt, pants, shirt, left gauntlet, right gauntlet, helmet, left pauldron, right pauldron, cuirass, greaves, and boots were all separate pieces and could be equipped at the same time. Oh and you could have a robe over ALL of that as well.
I hate pineapple pizza but I don't boycott pizza shops that offer that abomination.--The Liberator