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I would have preferred that they only voice important NPC's and leave everything else as text. make people read again. It worked out fine in Morrowind. The bulk of the script was not voiced and if anything, it made the game better, to me at least.
I throw my full support behind this. Make people use their brains again, reading is good for you. Also, as another said, by putting almost everything as pure text, you can expand choices/consequences a lot. Also, also, reading is a lot faster than listening to some lunkhead stumble through reading his script, and failing to understand what the hell he is actually reading.
The most annoying thing about the voice acting is walking around with dead thralls and everyone you talk to saying "Be careful with those," or something to that effect.
I think them constantly talking to you, despite you not actually being in a conversation with them is more annoying. Like using the enchanting table in Windhelm's market, the general goods vendor woman will make the same stupid comments every five seconds because you are standing near her.
I'm in favor of just bringing back text-based conversations. The characters can say way more stuff, and with much greater detail than the short, limited voice clips in Oblivion and Skyrim due to smaller disc space usage and the fact that they don't have to get anyone to record it. Plus you don't have to hear the horrid voice acting.