So people here bash OOT3D for being a remake, yet praise P4G

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  3. So people here bash OOT3D for being a remake, yet praise P4G

User Info: GoombaX

GoombaX
4 years ago#111
lol to end the debate and state the facts
Oot 3d is a remake. they redid the games graphics from scratch they have also added a few thing that were not in the original release.
P4G is an enhanced port even the dev's have said so.
These are facts
that said both games get me rock hard
Pro tip : Thats not how I would do it

User Info: Chaos_Missile

Chaos_Missile
4 years ago#112
hello_indigo posted...
Chaos_Missile posted...



While OoT3DS, which primarily has enhanced and retouched graphics, some extra touch screen controls and a few extra features that could be found in the other versions, be considered a "remake"?



Because a total rebuild of models and textures and game engine is considered a remake. And that's what OoT is. It wasn't just "retouched" graphics. They remade all the models with higher polygons. Everything was rebuilt from the ground up to fit with the more modern graphical standards.


If that is considered as a remake, why is Sonic Adventure DX considered as a "enhanced port" then?
http://info.sonicretro.org/Sonic_Adventure_DX:_Director's_Cut#Changes_Between_Dreamcast_and_GameCube_Versions

Of interest to note for this arguement:-
Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.

In addition, I heard they also fixed some of the bugs present in the original version(while creating a few new ones) in addition to a hell lot more of additional content than OoT3DS
Action speaks louder than words. But words, when used right, overwhelm any action - Me, 2006
Let's put a smile on that face - The Joker, 2008

User Info: hello_indigo

hello_indigo
4 years ago#113
Chaos_Missile posted...
hello_indigo posted...
Chaos_Missile posted...



While OoT3DS, which primarily has enhanced and retouched graphics, some extra touch screen controls and a few extra features that could be found in the other versions, be considered a "remake"?



Because a total rebuild of models and textures and game engine is considered a remake. And that's what OoT is. It wasn't just "retouched" graphics. They remade all the models with higher polygons. Everything was rebuilt from the ground up to fit with the more modern graphical standards.


If that is considered as a remake, why is Sonic Adventure DX considered as a "enhanced port" then?
http://info.sonicretro.org/Sonic_Adventure_DX:_Director's_Cut#Changes_Between_Dreamcast_and_GameCube_Versions

Of interest to note for this arguement:-
Enhanced graphics: Sonic, Tails, Knuckles, and Amy were re-created with higher polygon counts, resulting in smoother models. For some reason, Big and Gamma were not recreated. Though, Big's hands were given a higher polygon count. The GameCube's TEV system, similar to nVidia's register combiners, was also used for effects like rippling water. (These effects are not present in the PC version, however). The PC version has the option to remove some smaller objects or effects from stages (like the fire hydrants in Speed Highyway's At Dawn segment) to improve performance.

In addition, I heard they also fixed some of the bugs present in the original version(while creating a few new ones) in addition to a hell lot more of additional content than OoT3DS


Because it was very minor graphical polishes. Only a few models were redone for a few characters. The landscape and levels models weren't rebuilt. Most polygon count stayed the same for landscape. Where as in OoT 3D, EVERYTHING and EVERY CHARACTER was rebuilt into better 3D models. Even the 2D marketplace of Hyrule has been turned to all 3D.
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