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_Dura_ posted...ajmrowland posted...Lowering expectations will always make for a more enjoyable experience.
You are wrong. Expectations do not affect overall enjoyment. I like the game too, but saying it's not massively flawed is just fooling yourself. Criticizing it is a good thing. Nothing ever gets better without coming to terms with it's faults, and Ubisoft have determinedly had their head in the sand for a while now (see: 100% Synch). The more people talking about the crap parts of the game, the better. Maybe someone on the dev team will take hint.
kabuki....isnt that were you ...you know...on the girl? - CrusaderZeRo
Okay but ACIII has arguably the largest open world setting on XBOX & PS3 to date. The ACIII game world is definitely bigger than Dragon's Dogma which is a massive game world. I have covered 75% of the map in DD but only around 40% in ACIII in nearly the same amount of time.
Every single thing about this post is wrong.
shall i assume you didn't buy one?
la noire was rushed
la noire was just bad design from the start, polished with some pretty cool tech and an unnecessarily large city
^it never flied by me. Ubisoft among others has infamously treated handheld titles as second rate.
At the very least, a company like Square Enix gives them dignity.
ajmrowland posted..._Dura_ posted...ajmrowland posted...Lowering expectations will always make for a more enjoyable experience.
I know. I'm talking about expectations from hype. Like excitement. "THIS IS GONNA BE THE MOST AWESOMEST THING IN EXISTENCE!!!!!!!" People still act like that.
I criticize openly. What is it about the %100 synch thing? Those obtional objectives were not so much for synch this time around, though some missions were frustrating enough without them.
The game has bugs, some involving the menus. A little more insight into Connor's character development would've been nice. Characters should've looked and sounded their ages rather than simply using one model(not to mention 5yo connor was more like 9yo). More Achilles would've made his death in the epilogue tough base with us the players and that last mission I was to go to was some sort of online thing with Connor speaking directly to us. The epilogue was a nice wrap up to what is sure to be Connor's only game, but it would've needed maybe one of those cliche scenes where we see him "one last time" and the camera pans over the scenery to settle on a sunset and *then* have that brief tutorial.
ajmrowland posted...The only problem i've actually experienced with this game is te glitches. Everything else is up to the standard set by AC2.
Alright geez. But guess what, if I spaced it out, I would've gotten the same reaction from somebody. It's happened before.
And in the long run, I probably have ahigher IQ than yours. Asperger's.
And the coding is not the most obvious thing. Just another flaw with gamefaqs.
Oh, and I think calling anyone a moron, even if you're in the understandably blind rage that comes with a spoiler-which is eventualyl inevitable on the internet regardless of what site you use-is considered by mods to be a personal attack.
DaRk MaGe2004 posted...
KillerSlaw posted...While I enjoy the game, I do agree that everything seems unpolished and the story just seems to be missing points (especially near the end).
Even though I thought I did most of them it's very possible that I did miss that one. If so, then I take back what I said about Achilles.
Nope, didn't buy it. I often rent for a night first. You just can't be sure of quality lately. Did beat it though. Quite a few issues with the final bits of the story as well. Talk about going out with a whimper.
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