What do you like or love about Dragon's Dogma?

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User Info: phishface

phishface
3 months ago#1
I was inspired by something said by @Salome123 and @BrelenRaven in another topic, about a game's bad points getting discussed more than the good, which I think is true. So I thought it would be nice to have a topic for people to say what all the good things are about Dragon's Dogma. I like:

the art - sometimes when you randomly stop for a moment, it looks like a painting, especially at night when you're only lit by a lantern

the monsters - there's so many different types, and they all have something unique about them. And they're beautiful in their ugliness if you see what I mean. They remind me of a painter called Hieronymus Bosch

the fighting - so many different ways to do things, and its so exciting! Really well balanced too - each type has its own advantages

the pawn system - too much to say, but its weird how sometimes they feel almost like real people. You care about them (I automatically give all my best stuff to my pawn), you worry about them, and sometimes you're proud of them. Plus you get to show them off, and get to see other people's ideas about how things should be

the story - I like it because I like mysteriousness, and when everything isn't explained. It kinda reminds me of a book called The Shadow of the Torturer by Gene Wolfe (good book! but crap title, don't let that put you off) - it's all a bit confusing and unexplained, kinda like a dream, but that's part of why it's good (the book and the game)

the character creator - dunno why it works, but it does, better than a lot of more complicated ones

And it's all so deep - gazillions of different things going on - debilitations, ways to counter them, types + looks of gear, there's so much!
Polo, or mounted combat: https://youtu.be/qC98aGytX10

User Info: BrelenRaven

BrelenRaven
3 months ago#2
Well, the community, first and foremost. It's why I'm still regularly playing this. The most nice group of people ever around here. : )

Pawns, Pawns, Pawns and, uh, Pawns. Oh! Almost forgot the Pawns. X3

The Pawns are what make DD the game it is. You create a buddy (with the AMAZING character creator) who gets to be seen by dozens of others. They level up and grow with you. You may swap out other Pawns constantly but your Main Pawn is *yours*. They're always there! Freeing you from that Cyclops, grappling that Hobgoblin for you to finish off. Your battles are there battles. Always. I've never felt more close to characters I've made in a game then in DD. My Arisen, Pawns, hell! Other people's Pawns! I love them all. I don't see them as the emotionless husks the game tells you they are.

Aaaaand then you have their derpy side. Constantly yelling the same damn thing everytime they spot enemy. ¨They're weak to fire!¨ ¨Skeletons are weak to blows!¨ Every. Single. Time. And all the same dialogue they say when going through areas... XD But their derp is their charm. :3

I don't like how they copy the Arisen that much though. In a game where they stress party diversity and using different tactics for different enemies you'd think they wouldn't want two guys doing the same thing... :P

BUT! The Pawn system is like no other. It's what makes DD unique. ^_^
I've been called the Hero of Kvatch, Chosen Undead, Bearer of the Curse, Dragonborn, Courier 6, and the Arisen. But just call me Brelen.

User Info: closetblonde

closetblonde
3 months ago#3
It's the pawns for me. As useless as my idiots can sometimes be (Reimi does it on purpose I swear!) I love travelling with them. They're always doing something goofy and fun. I also love seeing other's pawns with their own personalities.

And magic archer! I LOVE magic archer! ^-^

And Bolide. Nothing like hurling massive flaming rocks from the sky to make you feel godlike >:)

And beating up the a****** Duke.

And fighting freakin' DRAGONS!!!!! Much more satisfying than doing it in Skyrim. At least Pockets knows to cast spells on them (unless there are nearby flowers) but I swear Lydia just gets in the way to troll me XD

User Info: Salome123

Salome123
3 months ago#4
Combat. I like creative solutions to problems and there is no shortage of that in this game. Keeps gameplay interesting and makes fighting the same mobs not as tedious as it could be.

Fashion. All these plans last night to wail on the Ur and I got stuck for an hour figuring out what to wear. Which reminds me...@BrelenRaven Tilma got 3 stars I think coz the Ur killed her. I will rehire her and will be changing her clothes a bit to give her a little more survivability. I'm so very sorry.

The fact that the pawns are basically from an online community. This gives a lot of variety to my party...constantly. You guys have also been just the greatest and I honestly don't think I'd have liked DDDA quite as much without this GF site.

Mystic Knight - I mean OMG!

The spells - sort of a mixed bag but generally very visually impressive and perhaps quite balanced. Of course, I played a sorcerer so I could be more critical but there's good scaling and variation in the spells and I had a ball becoming archwizard of Gransys/BBI.

The little conveniences - ferrystone, godsbane, liftstone, combination system, barber, secret of metamorphosis etc. Very useful and I think my burnout point has been substantially delayed thanks to these items.

One little-discussed thing is the affinity/romance system in DDDA. This isn't a major point but I love little details and just picking up on stuff I missed. The escort quests are basically dates. I had this one with the guy from Cassardis who's always shirtless. We looked out into the sunlight together albeit from the burial ground of the fallen right outside the Encampment. That place must have some meaning for him. That's when it clicked for me, escort quests are basically dates. It's not a complex system or anything but I think this is a very creative way of allowing players to build relationships with NPCs without having us do a whole quest-line or something. Good job Capcom.
Xbox 360 GT: TestierKestrel4 PN: Rockmond Lv 200 Fighter

User Info: Olld-Onne

Olld-Onne
3 months ago#5
Salome123 posted...
One little-discussed thing is the affinity/romance system in DDDA. This isn't a major point but I love little details and just picking up on stuff I missed. The escort quests are basically dates. I had this one with the guy from Cassardis who's always shirtless. We looked out into the sunlight together albeit from the burial ground of the fallen right outside the Encampment. That place must have some meaning for him. That's when it clicked for me, escort quests are basically dates. It's not a complex system or anything but I think this is a very creative way of allowing players to build relationships with NPCs without having us do a whole quest-line or something. Good job Capcom.

Until you get to the demanse, someone wants ALL your attention.
you haven't set a signature for the message boards yet!

User Info: jlfish82

jlfish82
3 months ago#6
People have covered what I feel really well already, so well I don't have too much to add, but

The community--I've met some great friends here over the course of five years now, with interesting ideas, interests, and great humor.

The creator--still IMO the best out there, with amazing versatility from age to height to body type, to even species if you dig deep enough; good enough to re-create actual people, cartoony enough to go full-on anime.

The combat--endlessly deep and continues to be full of surprises.

I think a lot of people would agree with those.



There's a lot of great details in this game.


Here's a couple of things I noticed right off, even in the demo, that impressed me.

Hair and Cloth--Allie's ponytail bounces up and down, side to side as she walks. I hadn't seen nice hair physics in a character creator like that before (excluding, perhaps, something super hi-def like Soul Calibur).

Water--when characters enter water, their clothes get wet and they drip. I didn't notice that even in a game as sophisticated as Skyrim.

Line of sight--small pawns look up at you, big pawns look down. Your pawn tends to look to you for leadership, always watching you as you or they move around. It's kinda adorable, even when they're a giant monster with a skull for a helmet. Also, perspective changes with the size of your character. Sometimes I gaze up at Asalam, sometimes down.

Lanterns--sure, they're annoying going out in BBI sewers now, but I as impressed at the moment in the demo when the sun set and the pawns got out their lanterns and fastened them to their belts.

Lighting--This game has some of the best lighting I've seen, outclassing some AAA titles--particularly in the overworld. One time in Bluemoon Tower I had an arisen wearing the Gryphic armor at dawn. I was able to swing the camera to his front and watch the sun rise in the reflection of his armor. Similarly, dusk over the lands in front of Gran Soren take on this amazing glow that reminds me of being on my aunt and uncle's farm in Northern California as a kid. Nearly identical--it's that good.

Armor--by adding the shirt, pants, and cape to the standard chestpiece, gauntlets, helmet, and greaves of most all other rpgs, the possibilities for creating a unique outfit are exponentially higher. A good thing, for a game where you get to show your creations to others!

Building your own party--with either entirely your own creations or those of your friends, I'd always wanted to do this. Like those classic JRPGs where every party member could have a different look and role. It's almost like an rpg maker. Thanks, Capcom!
Pawns: Allie (GT--Blue Cresh) / Dad (GT--Ennako) / Augustus (GT--Wizard Augustus) / Alora (GT--Mira Kacheera) / Greymoor (GT--ScotsGreen)

User Info: BrelenRaven

BrelenRaven
3 months ago#7
I think DD really did nail lighting. It just looks good!

And the game really is beautiful. Sometimes it'll look like a cutscene or something. I can only imagine how pretty a sequel would be. :3
I've been called the Hero of Kvatch, Chosen Undead, Bearer of the Curse, Dragonborn, Courier 6, and the Arisen. But just call me Brelen.

User Info: daveynopenope

daveynopenope
3 months ago#8
I believe my answer would be the community. I'll always miss the chat room on wiki, though.

The community keeps me coming back each time, though.
Active Gtag: ChiromancerD
Pawn: Raven / Sorc / Level 80-90 currently

User Info: LonerwolfM

LonerwolfM
3 months ago#9
DIVERSITY

Diversity of friends in the community.

Diversity of Pawns - You might find 2 pawns with same and/or similar stats, skills, and inclinationations but even they are still completely differrent. Between your choices and others No 2 pawn are exactly alike.

Diversity of small variations in Vocations and vocation specifis abilities. Yes it can be annoying learning "Why CANT All Yellows have Lycean Sight instead of just Assasin" But each Vocation's unique skills are fun to explore.

The way My Pawns have turned out AND the love others have given/shown to them!

The visuals and sound of the game. The fact you can lose both yourself and track of time very easily. The first cutscene I saw my Arisen and then Makoto later. I was "Damn they look Good.

The dangers of the interactive enviroment. First time a boulder knocked me of a ledge or a pillar was destoyed brought me back to playing Deathtrap Dungeon.

The non storyline in game Pawn cutscenes! Yes they distract your focus occasionally and you can shut them off. But be honest the first time the game cut to a full screen Pawn moving in slow motion before reverting back to the the action you thought "thats Cool" didnt you?
GT LONER WOLF - Makoto, GT LONER WOLF 02 - Yata. Feel free to send 1 or both FR if need be:~) Enjoy ! Hopefully that message doesnt need retyped :~}

User Info: closetblonde

closetblonde
3 months ago#10
LonerwolfM posted...
The non storyline in game Pawn cutscenes! Yes they distract your focus occasionally and you can shut them off. But be honest the first time the game cut to a full screen Pawn moving in slow motion before reverting back to the the action you thought "thats Cool" didnt you?


Yep. And it still is. Although I *have* seen Reimi adjust her skirt in the background of a Makoto slo-mo and I SWEAR Alita once did a half turn as if to check her ass looked good in those white pants before slashing something ugly in the face XD
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