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Outside of the end of the tank chasing missions, I haven't seen any glaring frame rate drops. (On those missions the tanks exposion is good for about 1 sec, then suddenly the track seems to jump ahead with only a few pieces remaining)
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Maybe if you got down off your high horse and stopped believing you can read everyone's minds and know exactly what their motives are you'd come off as more reasonable. I've played the game a ton, I've got almost all the stars, being most staff ghosts, and won every GP at S rank. I can say I've honestly never noticed any framerate drops, maybe I'm just not looking hard enough, but honestly if I have to look for them that speaks for itself.
You've got other players, and multiple websites also saying they don't notice it. And yet when someone disagrees with you you scream insults at them. Reasonable people who are secure in their positions don't do that.
Well, yes. He's not behaving as he should. But they're wrong and he's still right.
The game should play the same in all consoles, so if I see the drops at Rogue's Landing, everyone else should have them too.
Another track that's a complete disaster is the Samba de Amigo Classic track.
i guess me and you have broken wii u's .
I don't want to be that guy, but:
I guess you and I have broken Wii Us.
There's no apostrophe there; unless you meant to say 'Wii U is'?
On topic, I've not had any noticeable framerate problems. I think, like many others here, I've not been looking for any, so that may be making a difference. That said, I've experienced some odd graphical glitches on other levels, in particular the Sonic casino level (whose name escapes me at the moment).
It's far from a big deal. The framerate can't be considered poor unless it became unplayable as a result of it.
It definitely has areas where the framerate plummets. I notice it mostly happens in the skies of arcadia stage and the the stage with lava in it and it really sucks because it ruins the fun when it happens.
wii u super weak hardware is to blame. another proof wii u = ps3 = 360
Not really, if the other versions are also having issues with the game it's called bad programming. Besides Sonic games have been hit or miss when they started with Sonic Adventures.
Not bad programming. Sumo Digital is an excellent development studio. This is their first game on Wii U so it's not like they really knew the hardware yet. Your Sonic comment is irrelevant as Sumo Digital does not develop the usual Sonic games - they only do racers (like this game and OutRun) usually. If the game stutters during certain sections of the courses it's largely because a lot of action is currently taking place on screen and current tech isn't able to handle it so well.