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More crap from the same people who said there was no way the Wii U could even play 360 games solely based on its size.
That's rubbish of course. It's sad that you feel the need to just openly lie about Digital Foundry.
Actually, although I don't want to defend darkjedilink, he is kind-of right: although they never said it wouldn't outperform the Xbox 360, DF did say that the Wii U appeared to be "too small" to have "true next-gen" graphics:
Now, the latest Xbox revision is a good, reliable design - but it can still get very warm to the touch. So the question is simple: how can Wii U be twice as powerful as the Xbox 360 when it's got to cram in more advanced silicon with millions more transistors into an area that's tiny by comparison? Won't it overheat horribly? Where's the room for the substantial cooling assembly it would require?
But let's assume that Nintendo does push the boat out here. Even a 45nm CPU and a 28nm GPU in a box that small is still likely to cause cooling issues for an actual "next-gen" 360 beater. The more probable 45nm CPU/40nm GPU combo combined with the size of the machine suggests a far more likely scenario: that Wii U has a ballpark performance level with current PS3 and Xbox 360 titles, perhaps actually lower. Across the years, chip designs may have become more refined and efficient but it's worthwhile to point out that almost all major increases in processing power have mostly come from shrinks in the fabrication process meaning that more transistors can be packed into the same amount of silicon.