At this point Nintendo should let FromSoft do the next Zelda game

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User Info: macknifficent89

macknifficent89
4 months ago#71
yahya_no_1 posted...
macknifficent89 posted...
yahya_no_1 posted...
macknifficent89 posted...
no.

Yes

but no.



umm...actually Yes.

actually no though.

User Info: kidrobot

kidrobot
4 months ago#72
please make it happen
or nintendo to make the next zelda title smaller and more linear
it feels like they tried to do all of the open world stuff but ended up with a poor clone
nothing stands out on its own to differentiate
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User Info: Lil_Bit83

Lil_Bit83
4 months ago#73
n00bsaib0t posted...
Zero_Maniac posted...
n00bsaib0t posted...
King_Nintendo85 posted...
BOTW isn't even a true Zelda game. Even Hyrule Warriors has more of the Zelda Spirit than BOTW.

With BOTW, Nintendo wanting to cash in on the "open-world sandbox" fad basically made a clone of the most popular sandbox games out right now(Skyrim, Witcher, Minecraft etc) and slapped "Zelda" on the box to make extra money.

That's exactly what someone that never played the original Legend of Zelda would think.

Not really. I own the original LoZ and have played through most of it, and I can still admit that BotW is very different from it. The original LoZ didn't have a durability ('scuse me, fragility) mechanic to force you to use a bunch of different weapons that you may not want to use at all due to appearance or functionality. In the original LoZ, the items you got hidden in dungeons felt special because there's only one of that item in the game, unlike BotW where the only unique weapon is the Master Sword...which needs to be recharged due to the aforementioned durability mechanic.

BotW also has significantly less dungeons than LoZ, as it only has 4 compared to LoZ's 8. No, shrines aren't dungeons. The point is, the differences are there.

Literally none of those gave anything to do with the open world sand box.

LOZ has 9 dungeons, which are shorter than most of the shrines. Durability was in OoT, well before any of those other games. Let's not ignore the Giants Knife.



LoZ has 18 dungeons. And I don't count BotW's mini shrines as dungeons either. They're nothing but mandatory mini games that also function as warp points and they are far more useful as warp points.
I'm a chick

User Info: Lil_Bit83

Lil_Bit83
4 months ago#74
They could have at least added pieces of heart to search for.
I'm a chick

User Info: n00bsaib0t

n00bsaib0t
4 months ago#75
Lil_Bit83 posted...
n00bsaib0t posted...
Zero_Maniac posted...
n00bsaib0t posted...
King_Nintendo85 posted...
BOTW isn't even a true Zelda game. Even Hyrule Warriors has more of the Zelda Spirit than BOTW.

With BOTW, Nintendo wanting to cash in on the "open-world sandbox" fad basically made a clone of the most popular sandbox games out right now(Skyrim, Witcher, Minecraft etc) and slapped "Zelda" on the box to make extra money.

That's exactly what someone that never played the original Legend of Zelda would think.

Not really. I own the original LoZ and have played through most of it, and I can still admit that BotW is very different from it. The original LoZ didn't have a durability ('scuse me, fragility) mechanic to force you to use a bunch of different weapons that you may not want to use at all due to appearance or functionality. In the original LoZ, the items you got hidden in dungeons felt special because there's only one of that item in the game, unlike BotW where the only unique weapon is the Master Sword...which needs to be recharged due to the aforementioned durability mechanic.

BotW also has significantly less dungeons than LoZ, as it only has 4 compared to LoZ's 8. No, shrines aren't dungeons. The point is, the differences are there.

Literally none of those gave anything to do with the open world sand box.

LOZ has 9 dungeons, which are shorter than most of the shrines. Durability was in OoT, well before any of those other games. Let's not ignore the Giants Knife.



LoZ has 18 dungeons. And I don't count BotW's mini shrines as dungeons either. They're nothing but mandatory mini games that also function as warp points and they are far more useful as warp points.

There are only 4 mandatory shrines. 116 of them are optional. Also, the health is at least as useful as warp points. Stamina I would argue is more useful.

As for 18 dungeons in LOZ, it's a matter of perspective. I would argue that LOZ is more of a two pack of games with 9 dungeons each. Would you try to claim that OoT has twice as many dungeons on the GC and 3DS versions because of the Master Quest, or is that a case of there effectively being two games there?
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EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn

User Info: Adon

Adon
4 months ago#76
MannyCav posted...
Adon posted...
Fact is BotW did ABSOLUTELY NOTHING NEW. You Nintendo fans just don't get any other rpg's to realize this, apparently. Every single aspect of BotW was ripped straight from Dark Souls, Dragon Age, Tomb Raider, and the Witcher.

With as long as this industry has been around, it's hard to not come up with something that isn't been-there-done-that, something that doesn't take inspiration from some other game or that at least one other game hasn't done before. The point is that the BoTW things, good or bad, are new to Zelda. The point of contention is if these things are good for Zelda, or if they were executed or integrated with Zelda as well as they could have been.
Adon posted...
Oh and of course removed all blood and foul language cause Zelda's target audience is children.

That neither makes a game worse, nor does their inclusion necessarily make a game better.


The blood / language part was mentioned only because I compared BotW to mature games. That part wasn't meant to be an insult to the franchise at all. I stand by the rest of my diatribe, though. I don't expect every game to be 100% totally original. It's not feasible. I'm saying critics and fans need to stop pretending like BotW is.

User Info: MannyCav

MannyCav
4 months ago#77
Adon posted...
The blood / language part was mentioned only because I compared BotW to mature games. That part wasn't meant to be an insult to the franchise at all. I stand by the rest of my diatribe, though. I don't expect every game to be 100% totally original. It's not feasible. I'm saying critics and fans need to stop pretending like BotW is.

Okay. Thanks for the clarification. That's fair. The "removed" part threw me because to remove something, that thing had to have been present, and Zelda hasn't had that. This seems to be a perspective of saying they took an open world concept (Skyrim, Dark Souls, etc.) and added Zelda things to it with Zelda changes, as opposed to a perspective of saying they took a Zelda game and made a 3D open world concept from it.
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User Info: yahya_no_1

yahya_no_1
4 months ago#78
macknifficent89 posted...
yahya_no_1 posted...
macknifficent89 posted...
yahya_no_1 posted...
macknifficent89 posted...
no.

Yes

but no.



umm...actually Yes.

actually no though.




Trust me, I looked into it, it is definitely a yes


Anyway i swear I done 60 of those mini dungeons/shrines and I already feel this is all the game has to offer......... Mgs5 had more to offer than this
PSN:yahyano1

User Info: n00bsaib0t

n00bsaib0t
4 months ago#79
yahya_no_1 posted...
macknifficent89 posted...
yahya_no_1 posted...
macknifficent89 posted...
yahya_no_1 posted...
macknifficent89 posted...
no.

Yes

but no.



umm...actually Yes.

actually no though.




Trust me, I looked into it, it is definitely a yes


Anyway i swear I done 60 of those mini dungeons/shrines and I already feel this is all the game has to offer......... Mgs5 had more to offer than this

Try doing something else then. This post is literally dumb as saying "I already sat at 10 bonfires and feel like this is all Dark Souls has to offer".
Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn

User Info: yahya_no_1

yahya_no_1
4 months ago#80
Try doing something else then. This post is literally dumb as saying "I already sat at 10 bonfires and feel like this is all Dark Souls has to offer".

Multi class builds, more than 50 bosses, more than one magic builds, enemy variety, background story elements that uncover the story as you progress, side stories that might go different if you don't pay attention, the list goes on

Sorry souls game have more to do than this game, I just happen to be one of those ppl who has to finish all Zelda game let alone a game I paid money for and already started
PSN:yahyano1
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