At this point Nintendo should let FromSoft do the next Zelda game

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  3. At this point Nintendo should let FromSoft do the next Zelda game

User Info: El_Zaggy

El_Zaggy
1 month ago#91
I'd like to see an actual good developer in this genre of games correct all the bad designs choices nintendo has made.

zelda is good, but there are jarring choices they made that cripple the overall experience. actual strategies in combat. the weapon system wasnt a bad idea but the speed at which weapons degrade is the worst thing ever. You dont feel attached to your weapons, you dont care about them. The world is a chore to explore, especially when it rains and the dungeons, while having great ideas in them, fall short. The shrines were a good ideas but it dont replace proper dungeons.

Also, there is no zelda feel to the game.

User Info: yahya_no_1

yahya_no_1
1 month ago#92
El_Zaggy posted...
I'd like to see an actual good developer in this genre of games correct all the bad designs choices nintendo has made.

zelda is good, but there are jarring choices they made that cripple the overall experience. actual strategies in combat. the weapon system wasnt a bad idea but the speed at which weapons degrade is the worst thing ever. You dont feel attached to your weapons, you dont care about them. The world is a chore to explore, especially when it rains and the dungeons, while having great ideas in them, fall short. The shrines were a good ideas but it dont replace proper dungeons.

Also, there is no zelda feel to the game.

Couldn't agree more, this is 90f my thoughts why another developer like Fromsoft needs to try
PSN:yahyano1

User Info: Ralizah

Ralizah
1 month ago#93
Most of the "problems" you mention are even more severe in FromSoft's games. BotW has:
- more of a narrative than any of the Souls games I've played
- more weapon diversity
- more dungeons
- more puzzles
- better world design

Your post reads like you've never played BotW or an actual Souls game.
Currently playing: Persona 5 (PS4), Dragon Quest VIII (3DS), and Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Android)

User Info: yahya_no_1

yahya_no_1
1 month ago#94
Ralizah posted...
Most of the "problems" you mention are even more severe in FromSoft's games. BotW has:
- more of a narrative than any of the Souls games I've played
- more weapon diversity
- more dungeons
- more puzzles
- better world design

Your post reads like you've never played BotW or an actual Souls game.



Simply not true, weapons variety in demon souls are more than BotW, and that is the first entry in the series

There simply isn't a strong narrative in BotW, almost every past 3D zelda had a better narrative, shrines are not dungeons sorry and world design here doesn't apply as they are both are different
PSN:yahyano1

User Info: digressive

digressive
1 month ago#95
yahya_no_1 posted...
world design here doesn't apply as they are both are different


If world design doesn't apply because they are different, then why the hell are you insistent on comparing anything in BotW to Souls? They are, as you say, different.

User Info: yahya_no_1

yahya_no_1
1 month ago#96
digressive posted...
yahya_no_1 posted...
world design here doesn't apply as they are both are different


If world design doesn't apply because they are different, then why the hell are you insistent on comparing anything in BotW to Souls? They are, as you say, different.



Coz gameplay? Coz old ED zelda are more similar to DS games then BotW is?

Are we now expecting BotW to be the norm....oh god
PSN:yahyano1

User Info: Adon

Adon
1 month ago#97
Ralizah posted...
Most of the "problems" you mention are even more severe in FromSoft's games. BotW has:
- more of a narrative than any of the Souls games I've played
- more weapon diversity
- more dungeons
- more puzzles
- better world design

Your post reads like you've never played BotW or an actual Souls game.


First off, "more weapon diversity" is a bold faced lie. You've never played souls or you'd know better than to spout that bs. Short swords, long swords, greatswords, ultra greatswords, daggers, curved swords, curved greatswords, twin blades, maces, 2h hammers, staves, bows, crossbows, longbows, ladles, etc and almost all can be enchanted and/or enhanced by a blacksmith. And let's not forget boss weapons / tail weapons / and so on. And on top of the weapons you have your character build to add spells, miracles, hexes which will affect your weapons as well as the many different combos you can create with your weapons mixing between attacks. And there are weapon specific attacks with many weapons such as the Blue Flame being able to cast sorceries or the Iron King's Hammer causing a wide molten explosion. Then on top of that you have your stances for your weapons whether you're power-stancing curved swords for flashy somersault combos, or using Artorias' greatsword in your left hand to get his front flip slam and aoe attack. There is FAR more variety in Souls. Secondly, "better world design" is entirely subjective. Dark Souls' worlds are full of shortcuts to open up and link the map together. And if we're gonna lump From Soft games together, since the OP specified From Soft and not Dark Souls, Bloodborne alone has infinitely more dungeons. BotW shrines are s*** and everyone knows it. It has been one of the biggest complaints for the game, along with the fact that Nintendo are SO desperate to show that the Switch isn't inferior that they crammed in all the awful weather effects like Hyrule inexplicably raining 40% of the time (and yes that's after vah ruta). It's so try-hard on their part that it's just embarrassing. Don't forget the huge open, empty world of fields and hills and then some more fields. Not to mention BotW has the weakest puzzles in Zelda history, if they can even be considered puzzles at this point. Walk in a shrine, do the most obvious possible thing you can imagine, shrine complete. Rinse and repeat. If anyone spent more than 2-3 minutes in a shrine them shame on them. Oh and the best part of all is all the people tossing out hundreds of dollars for amiibos to get extra weapon / armors from the old games because for some reason people love getting ass rammed by Nintendo.

Make no mistake, From Soft aren't perfect. Dark Souls 2 is proof of that, but that's mostly due to it being made by a different team. I will agree that Zelda historically has a much more fleshed out story than the Souls games and Bloodborne (Bloodborne still the best) because Souls stories are ambiguous by design, from the mouth of the creator himself. You have to find the information and piece it together as you go. Read notes, read weapon descriptions, trigger all cutscenes, etc. And what you discover of the story changes the gameplay. For example if you don't discover, and I won't post spoilers, who a certain someone is in a particular area of Bloodborne you won't be able to find a piece you need to trigger a different ending / boss battle.

User Info: n00bsaib0t

n00bsaib0t
1 month ago#98
Adon posted...
Ralizah posted...
Most of the "problems" you mention are even more severe in FromSoft's games. BotW has:
- more of a narrative than any of the Souls games I've played
- more weapon diversity
- more dungeons
- more puzzles
- better world design

Your post reads like you've never played BotW or an actual Souls game.


First off, "more weapon diversity" is a bold faced lie. You've never played souls or you'd know better than to spout that bs. Short swords, long swords, greatswords, ultra greatswords, daggers, curved swords, curved greatswords, twin blades, maces, 2h hammers, staves, bows, crossbows, longbows, ladles, etc and almost all can be enchanted and/or enhanced by a blacksmith. And let's not forget boss weapons / tail weapons / and so on. And on top of the weapons you have your character build to add spells, miracles, hexes which will affect your weapons as well as the many different combos you can create with your weapons mixing between attacks. And there are weapon specific attacks with many weapons such as the Blue Flame being able to cast sorceries or the Iron King's Hammer causing a wide molten explosion. Then on top of that you have your stances for your weapons whether you're power-stancing curved swords for flashy somersault combos, or using Artorias' greatsword in your left hand to get his front flip slam and aoe attack. There is FAR more variety in Souls. Secondly, "better world design" is entirely subjective. Dark Souls' worlds are full of shortcuts to open up and link the map together. And if we're gonna lump From Soft games together, since the OP specified From Soft and not Dark Souls, Bloodborne alone has infinitely more dungeons. BotW shrines are s*** and everyone knows it. It has been one of the biggest complaints for the game, along with the fact that Nintendo are SO desperate to show that the Switch isn't inferior that they crammed in all the awful weather effects like Hyrule inexplicably raining 40% of the time (and yes that's after vah ruta). It's so try-hard on their part that it's just embarrassing. Don't forget the huge open, empty world of fields and hills and then some more fields. Not to mention BotW has the weakest puzzles in Zelda history, if they can even be considered puzzles at this point. Walk in a shrine, do the most obvious possible thing you can imagine, shrine complete. Rinse and repeat. If anyone spent more than 2-3 minutes in a shrine them shame on them. Oh and the best part of all is all the people tossing out hundreds of dollars for amiibos to get extra weapon / armors from the old games because for some reason people love getting ass rammed by Nintendo.

Make no mistake, From Soft aren't perfect. Dark Souls 2 is proof of that, but that's mostly due to it being made by a different team. I will agree that Zelda historically has a much more fleshed out story than the Souls games and Bloodborne (Bloodborne still the best) because Souls stories are ambiguous by design, from the mouth of the creator himself. You have to find the information and piece it together as you go. Read notes, read weapon descriptions, trigger all cutscenes, etc. And what you discover of the story changes the gameplay. For example if you don't discover, and I won't post spoilers, who a certain someone is in a particular area of Bloodborne you won't be able to find a piece you need to trigger a different ending / boss battle.

Once you get past the list padding and condense that to one handed swords, two handed swords, and bows what of those isn't in BOTW? Then factor in that BOTW has boomerangs and axes.
Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn

User Info: Adon

Adon
1 month ago#99
Uhn00bsaib0t posted...
Adon posted...
Ralizah posted...
Most of the "problems" you mention are even more severe in FromSoft's games. BotW has:
- more of a narrative than any of the Souls games I've played
- more weapon diversity
- more dungeons
- more puzzles
- better world design

Your post reads like you've never played BotW or an actual Souls game.


First off, "more weapon diversity" is a bold faced lie. You've never played souls or you'd know better than to spout that bs. Short swords, long swords, greatswords, ultra greatswords, daggers, curved swords, curved greatswords, twin blades, maces, 2h hammers, staves, bows, crossbows, longbows, ladles, etc and almost all can be enchanted and/or enhanced by a blacksmith. And let's not forget boss weapons / tail weapons / and so on. And on top of the weapons you have your character build to add spells, miracles, hexes which will affect your weapons as well as the many different combos you can create with your weapons mixing between attacks. And there are weapon specific attacks with many weapons such as the Blue Flame being able to cast sorceries or the Iron King's Hammer causing a wide molten explosion. Then on top of that you have your stances for your weapons whether you're power-stancing curved swords for flashy somersault combos, or using Artorias' greatsword in your left hand to get his front flip slam and aoe attack. There is FAR more variety in Souls. Secondly, "better world design" is entirely subjective. Dark Souls' worlds are full of shortcuts to open up and link the map together. And if we're gonna lump From Soft games together, since the OP specified From Soft and not Dark Souls, Bloodborne alone has infinitely more dungeons. BotW shrines are s*** and everyone knows it. It has been one of the biggest complaints for the game, along with the fact that Nintendo are SO desperate to show that the Switch isn't inferior that they crammed in all the awful weather effects like Hyrule inexplicably raining 40% of the time (and yes that's after vah ruta). It's so try-hard on their part that it's just embarrassing. Don't forget the huge open, empty world of fields and hills and then some more fields. Not to mention BotW has the weakest puzzles in Zelda history, if they can even be considered puzzles at this point. Walk in a shrine, do the most obvious possible thing you can imagine, shrine complete. Rinse and repeat. If anyone spent more than 2-3 minutes in a shrine them shame on them. Oh and the best part of all is all the people tossing out hundreds of dollars for amiibos to get extra weapon / armors from the old games because for some reason people love getting ass rammed by Nintendo.

Make no mistake, From Soft aren't perfect. Dark Souls 2 is proof of that, but that's mostly due to it being made by a different team. I will agree that Zelda historically has a much more fleshed out story than the Souls games and Bloodborne (Bloodborne still the best) because Souls stories are ambiguous by design, from the mouth of the creator himself. You have to find the information and piece it together as you go. Read notes, read weapon descriptions, trigger all cutscenes, etc. And what you discover of the story changes the gameplay. For example if you don't discover, and I won't post spoilers, who a certain someone is in a particular area of Bloodborne you won't be able to find a piece you need to trigger a different ending / boss battle.

Once you get past the list padding and condense that to one handed swords, two handed swords, and bows what of those isn't in BOTW? Then factor in that BOTW has boomerangs and axes.


They have different movesets. There is absolutely nothing "padded" there. Dark souls has axes, too. I didn't list all archetypes. Hence the "etc"

User Info: Adon

Adon
1 month ago#100
Also, you just inadvertently proved you haven't played Souls since you didn't seem to know any of that. Take a seat.
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