Subweapon grinding tip.

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User Info: Sailor_Razor

Sailor_Razor
5 years ago#1
For some weapons, it is better to fight Legion with the Astral/Master set if you can have a Charlotte serve as a Heal totem. This is because you can do it for more than three minutes. The Knife is a good example of what this is valid with. Holy Water and Grenade are examples where this won't work. You can also do this with the stage's Final Guard if you can get behind it, though it'll die much faster, so be sure to move on to Legion anyway.

User Info: nonexistinghero

nonexistinghero
5 years ago#2
Oh, damn. That sounds great. Should make leveling subs even more efficient in local :D
Read the mania: http://www.fanfiction.net/~nonexistinghero
In SA2, it's Super Sonic and Hyper Shadow.

User Info: Gen2000

Gen2000
5 years ago#3
A similar method was already mentioned here:

http://www.gamefaqs.com/boards/632799-castlevania-harmony-of-despair/60742028

And hinted at here:
http://www.gamefaqs.com/boards/997663-castlevania-harmony-of-despair/58132981
The Storm Is About To Rage.....

User Info: t_EphY

t_EphY
5 years ago#4
Why would you ever grind Legion with an Astral Charlotte when grinding Menace with an Astral Charlotte is so much better? If your lobby is large enough you'll go the full half hour without killing him.
GT - EphY

User Info: Jollibeats

Jollibeats
5 years ago#5
t_EphY posted...
Why would you ever grind Legion with an Astral Charlotte when grinding Menace with an Astral Charlotte is so much better? If your lobby is large enough you'll go the full half hour without killing him.

Plus it's a lot safer to grind Menace, especially on Hard. If anything, grinding against Legion on Hard risks the life of your part unless someone's babysitting at the door.
PSN: Jollibeats

User Info: Sailor_Razor

Sailor_Razor
5 years ago#6
Didn't consider Menace...

User Info: Silvrestorm

Silvrestorm
5 years ago#7
Gen2000 posted...
A similar method was already mentioned here:

http://www.gamefaqs.com/boards/632799-castlevania-harmony-of-despair/60742028


Dragon0283 posted...
Could use Menace grinding as well (just costs around 100k per set).
{Assumes >315 HP (21 Casts) and >120 MP (8 Casts)}

Base Values
HP: 21 * 8 = 168 XP
MP: 8 * 12 = 96 XP

Super Potions
9 * 21=189 Casts
189 * 8 = 1512 XP

High Potions
9 * 4=36 Casts
36 * 8 = 288 XP

Mana Prism
9 * 8 = 72 Casts
72 * 12 = 864 XP

High Mana Potion
3.33 * 9 = 30 Casts
30 * 12 = 360 XP

Just from potion using XP gain = 3288 XP

Not really a bad amount (~3.3%). It doesn't beat survival grinding speed but its an alternative method. The fish in Chapter 8 works good too for Grando and can be done right near the start but you'll prob end up killing them long before you get through the full list of potions but double the gains if you hit both. Plus if you alternate HP - MP you can get a few extra bars of MP casts at 96XP each due to mana regen.


http://i55.tinypic.com/fd5ycp.jpg


Huh, I should do that when I get tired of farming Fuma Gear and getting hundreds of thousands of gold.
Leader of the Silverion Corps
Created in the image of a hero

User Info: Jin_Sakazaki

Jin_Sakazaki
5 years ago#8
All my weapons have been stuck on level 6 for what seems like eons. I just don't seem to be making any headway anymore......
Tonight I dine on turtler soup.....

User Info: Gen2000

Gen2000
5 years ago#9
Are you grinding the weapons on Hard difficulty? Normal is pretty bad past lv.5.
The Storm Is About To Rage.....

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