You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Well, since there had never been that much interest until now, I'm going to start this thing I guess I'll call the Forge Union. Here, fellow Forgers can create, test, and critique maps made by other members. Collaborate with others to learn things you may have never known about Forge like aesthetics, spawn systems, and map theory. We'll try to organize weekly lobbies to test our creations as well as other random ones we might see on Youtube or some other Forge community sites.
Want to join? Just leave your gamertag, time zone, and maybe a short description of your Forging preferences when it comes to map design. For example:
GT: MrBaiioonHandss (those are capital i's) Time Zone: Eastern for most of the year, Central for holidays. Forge Background: Been Forging since Halo 3 and made some interesting stuff back then, but nothing too mind-blowing. When Reach came around, I took full advantage of Forge world and made a great combination of natural maps and symmetrical/competitve maps. In Now that we have Halo 4, I feel like my Forging is at its best. Personally, if I can make a map feel more natural... like it is an actual place in the world, I prefer that over a strong symmetrical map, although I already have 4 competitive maps under my belt that I plan to release once I get the spawn systems down. I also like long walks on the beach and spending time in the beautiful mountains.
Even if you don't actually make maps, we're always looking for players if you love to do customs.
RAGEface14 EST I've been forging since 3, but just casually until Reach. I like building maps that capture the simplistic, yet intriguing design style that Halo CE's maps had. Symmetrical maps are what I usually make, but I prefer asymmetrical maps. They're just hard to forge.