dynamic armor, perks, classes, and load outs are what makes this a bad game.

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  3. dynamic armor, perks, classes, and load outs are what makes this a bad game.

User Info: RODlMUS_PRlME

RODlMUS_PRlME
4 years ago#31
KageNoSenshi posted...
RODlMUS_PRlME posted...
I don't see why people compare this to Call of Duty, claiming that it's copying them. After all, Halo 4 isn't the exact same game that came before it.

Yeah, because it's very CoD.


If it was like Call of Duty, Halo 4 it would be the exact same game as the one before it with new maps.

User Info: SwimmingToaster

SwimmingToaster
4 years ago#32
From: Va_Nella | #023
??? It was the pioneer of online console play,


SOCOM 2 says hi.
GT: PowderdToastMan
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User Info: KageNoSenshi

KageNoSenshi
4 years ago#33
RODlMUS_PRlME posted...
KageNoSenshi posted...
RODlMUS_PRlME posted...
I don't see why people compare this to Call of Duty, claiming that it's copying them. After all, Halo 4 isn't the exact same game that came before it.

Yeah, because it's very CoD.


If it was like Call of Duty, Halo 4 it would be the exact same game as the one before it with new maps.

If it were like CoD, Halo 4 would have customizeable loadouts, weapon unlocks, perks, killstreaks, and an XP counter that pops up everytime you do something like get a kill or assist...

Oh wait, H4 does have all those things.
MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B)
XBL GT: KageSenshi ------ Chikara - Chie - Yuuki

User Info: COG_Killa

COG_Killa
4 years ago#34
it would also have ads on weapons without scopes, slower movement when using aiming with weapons that do have scopes, different movement speed depending on the weapon, >2 second kill times with every weapon in the game, mantling....

Seriously, so it borrowed a few things, it feels nothing like call of duty.
I think with my dipstick, because engine lubrication is important.

User Info: KageNoSenshi

KageNoSenshi
4 years ago#35
Oh it would also not force a descope on hit.

Yeah it borroed numerous things at the expense of its core gameplay. Thus making it feel more CoD-like and less Halo-like.
MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B)
XBL GT: KageSenshi ------ Chikara - Chie - Yuuki

User Info: thehelpfulgamer

thehelpfulgamer
4 years ago#36
COG_Killa posted...
it feels nothing like call of duty.


This made me physically heave. Thankfully it's been several hours since I last ate.
Bowser: Keeping it real for over 25 years.

User Info: KageNoSenshi

KageNoSenshi
4 years ago#37
I agree, the level of denial is sickening.
MvC3 Mains - Spidey(Y)/Deadpool(B)/Doom(B) | Experimenting: Phoenix(A)/Dante/(Y)/Doom(B)
XBL GT: KageSenshi ------ Chikara - Chie - Yuuki

User Info: ssj3blade

ssj3blade
4 years ago#38
KageNoSenshi posted...
RODlMUS_PRlME posted...
KageNoSenshi posted...
RODlMUS_PRlME posted...
I don't see why people compare this to Call of Duty, claiming that it's copying them. After all, Halo 4 isn't the exact same game that came before it.

Yeah, because it's very CoD.


If it was like Call of Duty, Halo 4 it would be the exact same game as the one before it with new maps.

If it were like CoD, Halo 4 would have customizeable loadouts, weapon unlocks, perks, killstreaks, and an XP counter that pops up everytime you do something like get a kill or assist...

Oh wait, H4 does have all those things.


Lol bro its your own fault for playing the Infinity / trash modes. Throwdown, Dubs, Majestic playlists and I believe both Extraction and CTF have no ordnance and the first three have no load outs and no perks either.
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~ ssj3blade || GT = finalfantastica

User Info: X_ProwL

X_ProwL
4 years ago#39
Not punishing players for staying on 25% of the map is what makes halo 4 a bad game.
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