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From: Asherlee10 | Posted: 3/20/2013 11:13:25 AM | #019
callouts are now completely useless, somebody can get from bottom yellow to bottom purple on simplex in about 3 seconds, no point in ever calling out
That's just one use of a callout. Callouts are also used to inform of enemy location, are they not?
I think the point he's making is that (on certain maps) by the time you call out where the enemy is and your team adjusts accordingly your enemy is no longer there (and could be in any number of places at that point).
What do I look like Mr Frank-****-For-Free? No doe, Hoe? You can't **** with me THIZZ IZ WHAT IT IZ -- GT: Spidux
*Returns players to the battle quicker *Adds a lot more skill/ slide jumps to the game *Players can escape bad situations if they realize what's going on fast enough *Bad players that sprint too much will find themselves in situations where they're getting shot first *Slowing down after getting shot while sprinting, was an effective nerf from Halo Reach's sprint
Honestly, Sprint was implemented really well into Halo 4. The game would feel sluggish without it. Reach it wasn't really all that great because you could just escape any situation, but Halo 4's slowdown system fixed that problem. So yep, sprinting adds a lot more than "nothing" to the game, and I actually like how sprinting was implemented in Halo 4.
Explained very well but dude, this guy seems to be a troll account so it could've been a wasted effort trying to explain to people like TC.
"If you don't like something, don't watch it again. Why whinge about it on a forum to a load of divs? Don't worry about it." - Karl Pilkington