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The slow paced nature of past games was putting the masses to sleep. Halo 4 quickened the pace and made it much more exciting and adrenaline inducing. (active camo AA notwithstanding)
What was the appeal in moving like a snail across small and cramped maps? Why do most of you apparently prefer statically placed power weapons over the more fun ordinance drops? Every match in past Halo's boiled down to the same thing:
A) Rush power weapon drop that everyone knows about (map knowledge is an over exaggerated skill by fans since one match on that particular map had the spawn drilled into your head forever)
B) Pot shots with BR/DMR + jumping + grenade spam + panic melee
Just talking about it is putting me to sleep! Haha.
Thankfully with Halo 4 they solved this problem by making the power weapon drops dynamic and allowing class customization to spice up starting weapon loadouts. This not only added a fun new sense of randomization to every match but also added an additional layer of skill to every engagement because you have to be prepared for anything.
I just cannot understand how anyone can be against 343's attempts at remedying the slow and eye dropping pace that was Halo CE, Halo 2, Halo 3 and Halo Reach.
"Funny thing about being a game designer, there's 5 million people who think they know my job better than I do." ~Demize99
I assume he means situations like where you'll be shooting somebody, and they'll throw up a hardlight shield and just prolong things. Or where you used to get bubble shield standoffs, or armor lock fights.