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Pikmin 2's mission mode feels... Underdesigned? Like, you can tell that there's a clear emphasis on quantity of missions over quality, and for the most part they end up not feeling much more interesting than regular caves with a time limit strapped on.
Agreed but they were still enjoyable
3DS FC:1375-8350-6103; Switch FC: 5454-0571-3814 Mii Name: Luigi; NNID: MARIOS_BRO123
I wish I could replay Pikmin 3, but alas, with a broken Gamepad (or more specifically, the left analog stick which only goes in two directions, NE and SW) that's not possible. I tried playing using the Nunchuck like I played Pikmin 2, but having to have the Gamepad around at all times to press those stupid screen buttons was too annoying for me. I wish there were shortcuts for them in the Nunchuck, or at least a 'pause' button that would allow me to access the KopPad's functions.
Anyway, I only played through the Formidable Oak once. I do remember I had to replay it a thousand times because a) I couldn't stand the loss of my Pikmin and b) it took me a while to be able to comprehend what had to be done. Also, the way you have to play it is very 'against' my own play style of Pikmin, which is kinda defined by the fact that I had only played Pikmin 2 by that point. I take ages to advance, because I like being cautious. And if you try to be cautious and slow and only take safe steps, the Wraith will catch up to you even before you're able to find a decent way to make it 'loop around' to buy you time.
In the end, I actually felt very good about having beaten the damn stage, so I'd say even if it is a bit hard, it is extremely rewarding, so I can't complain about it. I enjoyed it.