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I like the time limit, especially in Pikmin 1. It gave a sense of urgency, making you plan your day very carefully. A lack of urgency ruins the experience. Thats one of the reasons I didnt like Pikmin 2. If you get too close for comfort you just restart the day, put emphasis on juice collecting. Pikmin is a strategy game, and if you are having trouble strategizing maybe your cousin shouldnt play videogames.
Is this really what gaming has come to? Pikmin 3 is an easy game, by gaming standards. In the old days if you failed enough times its game over and you had to start over from the beggining, no save points or anything. How much more do we need to be babied, cant people figure things out on their own anymore? Should there be a green pikmin in Pikmin 4 to hold your hand and tell you exactly what you need to do?