The main characters should be customizable

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  3. The main characters should be customizable

User Info: cuteshamu

cuteshamu
4 years ago#1
Like if you want the main character male of female with customizable face, hair, etc. That would be awesome!
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User Info: ReDDevil2112

ReDDevil2112
4 years ago#2
Play Saints Row.

Create-a-character is nice, but it's nice to have well drawn out characters, too.
Yo, ding-dong, man! Ding-dong! Ding-dong, yo!

User Info: cuteshamu

cuteshamu
4 years ago#3
ReDDevil2112 posted...
Play Saints Row.

Create-a-character is nice, but it's nice to have well drawn out characters, too.


Games like SR and Mass Effect have customizable characters that doesn't effect the story in any way. It's an aesthetic feature.
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User Info: Perfect Light

Perfect Light
4 years ago#4
As the other guy said, go play Saints Row if you want that. I want structure in my GTA games when it comes to protagonists, well-done characters with fleshed-out stories.


cuteshamu posted...
Games like SR and Mass Effect have customizable characters that doesn't effect the story in any way. It's an aesthetic feature.

You cannot tell me that Shepard is a stronger character than, say, John Marston. Shepard was basically an everyman, you can make him however you want him to be so sometimes the game was a little goofy because you'd be a jerk to everyone one second and then worrying about some random stranger's daughter the next.
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User Info: DarkLordMorsul

DarkLordMorsul
4 years ago#5
Perfect Light posted...
As the other guy said, go play Saints Row if you want that. I want structure in my GTA games when it comes to protagonists, well-done characters with fleshed-out stories.


cuteshamu posted...
Games like SR and Mass Effect have customizable characters that doesn't effect the story in any way. It's an aesthetic feature.

You cannot tell me that Shepard is a stronger character than, say, John Marston. Shepard was basically an everyman, you can make him however you want him to be so sometimes the game was a little goofy because you'd be a jerk to everyone one second and then worrying about some random stranger's daughter the next.


Every character is stronger than Marston. I thought he was dull dull dull. I really didn't like RDR at all.... played poker and horseshoes... yeah I found those more exciting than the story. just my opinion and all that.

But I agree no need to customize the GTA guys like that.
Skit Tells is Really good

User Info: ReDDevil2112

ReDDevil2112
4 years ago#6
From: Perfect Light | #004
You cannot tell me that Shepard is a stronger character than, say, John Marston. Shepard was basically an everyman, you can make him however you want him to be so sometimes the game was a little goofy because you'd be a jerk to everyone one second and then worrying about some random stranger's daughter the next.


^Exactly. And the Saints Row protag is fun because s/he's insane and has some funny lines, but it's not what I'd call a fleshed out character. It just isnt the same thing as, say, CJ or Niko. Characters are important to a story. It's nice to have a character written already. There's a place for custom characters and a place for developed characters. Saints Row fills one niche, GTA fills the other. Why have both do the same thing?
Yo, ding-dong, man! Ding-dong! Ding-dong, yo!

User Info: CruorComa

CruorComa
4 years ago#7
It simply wouldn't feel right for a GTA title imo. Character customisation is great, no doubt about it, but it doesn't need to be in every game. Particularly when ones appearance tells a story of it's own. I can hardly imagine Trevor, with his "distinct" personality, as a small asian man in a suit.
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User Info: Mentalpatient87

Mentalpatient87
4 years ago#8
cuteshamu posted...
Games like SR and Mass Effect have customizable characters that doesn't effect the story in any way. It's an aesthetic feature.


Games like Saints Row and Mass Effect have somewhat decent stories in spite of the customizable characters. If Johnny Gat could shoot and drive, the Boss would be entirely superfluous to the story.* And the universe and over-arching themes in ME are amazing, but they can't write a one-on-one conversation to save their lives. That's because it's always some NPC talking to Mr. Blank Slate, and therefore having to compensate for every possible Shepard type with homogenized dialogue.

*applies to the only SR games that had a somewhat decent story
"Star bringing purple! Star bringing yorbel! STOP BRINGING YORBEL! STOP RINGING YOUR BELL!"

User Info: DarkLordMorsul

DarkLordMorsul
4 years ago#9
Mentalpatient87 posted...
cuteshamu posted...
Games like SR and Mass Effect have customizable characters that doesn't effect the story in any way. It's an aesthetic feature.


Games like Saints Row and Mass Effect have somewhat decent stories in spite of the customizable characters. If Johnny Gat could shoot and drive, the Boss would be entirely superfluous to the story. And the universe and over-arching themes in ME are amazing, but they can't write a one-on-one conversation to save their lives. That's because it's always some NPC talking to Mr. Blank Slate, and therefore having to compensate for every possible Shepard type with homogenized dialogue.


I agree it seemed espeically forced when your LI was calling you by your last name.

it's also why so many Conversations ended the same way.
http://www.youtube.com/watch?v=Oq-p0ysCF6E
Skit Tells is Really good

User Info: Mentalpatient87

Mentalpatient87
4 years ago#10
Perfect example:

http://www.youtube.com/watch?v=uXiU6kiq_Ms

A bug-eyed alien belts out that tune in front of you and the best you can muster is "thanks for sharing what you've learned..." Bland.
"Star bringing purple! Star bringing yorbel! STOP BRINGING YORBEL! STOP RINGING YOUR BELL!"
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