The message you selected is no longer available for viewing.

what exactly is a reset

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Ultimate Marvel vs. Capcom 3
  3. what exactly is a reset

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#1
is it a combo where they have to roll out a certain way and you can grab them? and how do you calculate damage for reset comboes?
PSN: Mr_Teabo

User Info: Dragonboy86

Dragonboy86
5 years ago#2
Basically you got it.
However, Resets are somewhat hard to utilize because 1)some are situational 2) Comboing off a throw is different for some characters. Some characters can't combo off their grab without the need for an assist.

It's up to the player's judgement to go for them. If it can kill a character or build the meter to kill off the next character, go for it.

To calculate damage, just get the damage you did before attempting the reset and add it to the damage after comboing off the reset.
Mains: SCV: Cervantes, Ezio Auditore, Leixia UMVC3:Chris/Task/Akuma
I play not to win nor for fun, but for the challenge.

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#3
ok thanks that's what i was thinking just wanted to be sure, was messing around in the lab and i thought i found a rest for strider that i didnt remember seeing before, in the corner off of formation b
PSN: Mr_Teabo

User Info: MwarriorHiei

MwarriorHiei
5 years ago#4
a reset is intentionally stopping a combo in a way that puts the opponent in a confusing position, allowing you to start another combo (resetting the combo count, hitstun, and damage scaling).
o.o

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#5
i think this is the notation:

s.H, c.H, 6H, S, j.M, j.M, j.H, 236L, jump, j.M, j.H, j.S, land, 214S, 214S, jump, air throw, assist(akuma tatsu), 236M, s.H, S, j.M, double jump, j.H, j.S, land ,legion

does about 778k, which i think is pretty good for strider off of one bar no XF

so this would be considered a reset right?
PSN: Mr_Teabo

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#6
sorry forgot one part:

s.H, c.H, 6H, S, j.M, j.M, j.H, 236L, jump, j.M, j.H, j.S, land, 214S, 214S, jump, air throw, assist(akuma tatsu), slide, 236M, s.H, S, j.M, double jump, j.H, j.S, land ,legion

forgot the slide to otg them into tatsu
PSN: Mr_Teabo

User Info: Takarimon

Takarimon
5 years ago#7
Eh, every Strider player and their mom is using this ;) But yeah, that's a reset. It's even harder to react to if you add a quick s.L after firing the bomb sometimes to mess up their tech timing.
You have as little life as Phoenix and Seth.

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#8
haha thanks i dont see very many striders, and the ones i do are either herpderp formation b wall cling, or XF3 Oro lol
PSN: Mr_Teabo

User Info: junior8513

junior8513
5 years ago#9
Resets dont have to start with a grab though.

User Info: TatsumaruShadow

TatsumaruShadow
5 years ago#10
o cool thanks for the tip didnt know that
PSN: Mr_Teabo
  1. Boards
  2. Ultimate Marvel vs. Capcom 3
  3. what exactly is a reset

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived
More topics from this board...
Cowz > Chris GTruthAndJustice297/19 2:54PM