Jill question...

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User Info: DreamSword

DreamSword
4 years ago#11
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.
Kelloggs vs Capcom: "There is no spoon."
Forever hunting for those Herald colors.

User Info: Poltergust

Poltergust
4 years ago#12
DreamSword posted...
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.


You should probably drop that habit as soon as possible. >.>
I find sports video games to be the ultimate in irony and redundancy.-Kahai

User Info: DreamSword

DreamSword
4 years ago#13
Poltergust posted...
DreamSword posted...
Poltergust posted...
DreamSword posted...
The most simple one I can think of that includes air combo:

L, M, H, cr.H, Back+H, QCF.H, QCF.M, S, L, M, H, QCF.L, DP.L.

If you have an assist like Mine or Shocking Pink, than call your assist right before you do the L command grab, and go from there.


Why do you have an L in that air combo?


I do it out of habit. I know most prefer MMH while in the air.


You should probably drop that habit as soon as possible. >.>


I'll try.
Kelloggs vs Capcom: "There is no spoon."
Forever hunting for those Herald colors.

User Info: Competetitor

Competetitor
4 years ago#14
jump loops go like this:

*off a somersault* somersault (jump cancel) a.mmh (slight delay) a.s (jump) a.mmh (slight delay) a.s launcher into whatever.

*off cartwheel* qcb+m down, down, S (hold up, while fallin hit a.S) a.mmh (slight delay) a.s x2

*off arrow kick near corner* arrow kick a.S while falling -> a.mmh (slight delay) a.s x2
PSN: AcesReturn - Nova/Dormammu/Magneto

User Info: Eat Man

Eat Man
4 years ago#15
as ppl are saying just do jump loops until you get comfortable canceling her normals and specials into stance.

then the real fun begins =D
Oops, my bad, that's my scenario.

User Info: BeanUno

BeanUno
4 years ago#16
Competetitor posted...
jump loops go like this:

*off a somersault* somersault (jump cancel) a.mmh (slight delay) a.s (jump) a.mmh (slight delay) a.s launcher into whatever.

*off cartwheel* qcb+m down, down, S (hold up, while fallin hit a.S) a.mmh (slight delay) a.s x2

*off arrow kick near corner* arrow kick a.S while falling -> a.mmh (slight delay) a.s x2


Awesome thx gonna be working on this...
Bean UNO - The Left Hand of God

User Info: Venator_Lupus

Venator_Lupus
4 years ago#17
Crash course on getting used to feral stance cancelling .

...dd.S > L > dd.S > H > dd.S > M...

Can be comboed into and from. uses wallbounce, hard to do but gets you doing feral stance.
I rant therefore I am.

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