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Question for Tasky players...

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User Info: WiNdDeMoN150

WiNdDeMoN150
4 years ago#1
What is a good combo starter after a ground Spidey Swing? Usually, I have a habit of pressing j.M after but that doesn't really start off a combo well. Should I be getting into the habit of doing another Spidey Swing or j.H or S after? Which of his air normals hit overhead?

I just want to know because I combine Samurai Edge assist with Spidey Swing during block strings to open people up, but I usually fail to start a combo after the Spidey Swing hit lol.
The darkness in your soul disgusts me.

User Info: Taizuku

Taizuku
4 years ago#2
WiNdDeMoN150 posted...
What is a good combo starter after a ground Spidey Swing? Usually, I have a habit of pressing j.M after but that doesn't really start off a combo well. Should I be getting into the habit of doing another Spidey Swing or j.H or S after? Which of his air normals hit overhead?

I just want to know because I combine Samurai Edge assist with Spidey Swing during block strings to open people up, but I usually fail to start a combo after the Spidey Swing hit lol.


j.M isn't bad, there's a lot of options there. Honestly he has combos for all of those, I'd go with a j.M or a j.H. I think j.S is an overhead.
"I just started playing UMvC3 2 weeks ago, but it's aiite I'm good doe" ~ BipBop
PSN: MobileFlame

User Info: Darknessbeast10

Darknessbeast10
4 years ago#3
Taizuku posted...
WiNdDeMoN150 posted...
What is a good combo starter after a ground Spidey Swing? Usually, I have a habit of pressing j.M after but that doesn't really start off a combo well. Should I be getting into the habit of doing another Spidey Swing or j.H or S after? Which of his air normals hit overhead?

I just want to know because I combine Samurai Edge assist with Spidey Swing during block strings to open people up, but I usually fail to start a combo after the Spidey Swing hit lol.


j.M isn't bad, there's a lot of options there. Honestly he has combos for all of those, I'd go with a j.M or a j.H. I think j.S is an overhead.


^ That. All air attacks are overheads.
PSN: look at my name, GT: ShadowSiege420
Official UDON Taskmaster of the UMVC3 boards, http://puu.sh/v79K <---- PS3 UMVC3's Finest

User Info: WiNdDeMoN150

WiNdDeMoN150
4 years ago#4
Taizuku posted...
WiNdDeMoN150 posted...
What is a good combo starter after a ground Spidey Swing? Usually, I have a habit of pressing j.M after but that doesn't really start off a combo well. Should I be getting into the habit of doing another Spidey Swing or j.H or S after? Which of his air normals hit overhead?

I just want to know because I combine Samurai Edge assist with Spidey Swing during block strings to open people up, but I usually fail to start a combo after the Spidey Swing hit lol.


j.M isn't bad, there's a lot of options there. Honestly he has combos for all of those, I'd go with a j.M or a j.H. I think j.S is an overhead.


Ok, good to know I have options. Pretty much why I like Taskmaster lol.
The darkness in your soul disgusts me.

User Info: WiNdDeMoN150

WiNdDeMoN150
4 years ago#5
@DBeast

Hey man we gotta run a set sometime, it's been awhile since I played you.
The darkness in your soul disgusts me.

User Info: Taizuku

Taizuku
4 years ago#6
WiNdDeMoN150 posted...
Taizuku posted...
WiNdDeMoN150 posted...
What is a good combo starter after a ground Spidey Swing? Usually, I have a habit of pressing j.M after but that doesn't really start off a combo well. Should I be getting into the habit of doing another Spidey Swing or j.H or S after? Which of his air normals hit overhead?

I just want to know because I combine Samurai Edge assist with Spidey Swing during block strings to open people up, but I usually fail to start a combo after the Spidey Swing hit lol.


j.M isn't bad, there's a lot of options there. Honestly he has combos for all of those, I'd go with a j.M or a j.H. I think j.S is an overhead.


Ok, good to know I have options. Pretty much why I like Taskmaster lol.


Reason I like Taskmaster is because you can convert from just about anything. Go nuts.
"I just started playing UMvC3 2 weeks ago, but it's aiite I'm good doe" ~ BipBop
PSN: MobileFlame

User Info: jayhau7

jayhau7
4 years ago#7
Good starter combo is spacing out M then H after swing then land and basically anything. Now I use something different for some style but its a good launch point and easy to do.

My tasky is pretty good if you want to play

Psn - jayhau
Katanarama!

User Info: Strider Hien

Strider Hien
4 years ago#8
jayhau7 posted...
Good starter combo is spacing out M then H after swing then land and basically anything. Now I use something different for some style but its a good launch point and easy to do.

My tasky is pretty good if you want to play

Psn - jayhau



*Ninja'd

This is what I do,as well.Delay that H after the M.

Antsy warriors will fall for it.
Proud ATSG of UMVC3 Heroes Watchtower:PSN Branch.
Defender of Justice.Destroyer of Evil.United we stand....

User Info: Strider Hien

Strider Hien
4 years ago#9
jayhau7 posted...
Good starter combo is spacing out M then H after swing then land and basically anything. Now I use something different for some style but its a good launch point and easy to do.

My tasky is pretty good if you want to play

Psn - jayhau



*Ninja'd

This is what I do,as well.Delay that H after the M.

Antsy warriors will fall for it.
Proud ATSG of UMVC3 Heroes Watchtower:PSN Branch.
Defender of Justice.Destroyer of Evil.United we stand....

User Info: MavisBeaconDTF

MavisBeaconDTF
4 years ago#10
lol
http://i.imgur.com/gvpwv.jpg
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