You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
How about dive kicks from jump height? The only problem I have with Wolverine's dive kick is that in a footsie war, Wolverines can just jump and quickly execute dive kick at a very low height; in that situation you will most likely be crouching and thus it becomes unthrowable because it hits lower to the ground, and it's not exactly reactable to. And 20% of the time I end up actually trying to poke his legs (c.L) and end up getting staggered orz
Well tbh the Wolverine's I play with that do that at a not-spammy rate are actually pretty smart so I really don't have any reason to feel bad about it since they're actually good Wolverines who utilize his left-rights more and throw out the dive kick mainly as a defensive manuever.
UMvC3: Felicia (A) / Amaterasu (B) / Strider (Y). Philippines' Felicia and Amaterasu representative. Offline PS2/PS3 pad player with weird configuration.
One of the reasons why I don't play online. I can hardly adjust to online delay, but Wolverine players, for example, don't get hurt as much by it and make me salty when confused why nobody is punishing them. Wolverine is really easy to get a good grip of too unlike, say, a Jill player. Same for Wesker and Vergil teleport shenanigans.
I can V dodge and zone Wolverine all damn day offline, but I can hardly box dash voomerang pressure online.