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Stupid good damage (which is tons better with assists), can combo off damn near any hit from anywhere it seems, good health, his assist are great combo extenders, decent meter builder, predictable but good mobility, and his DHC into bionic manuevers is really good if you didn't use the ground bounce already.
-Great damage (unscaled up grapple makes no sense) -Good mobility (not just zips, but basic ground movement) -Good neutral mix ups ops (command grab, overheads, lows, zip + assist, resets, etc.) -Good incoming mix ups (H command grab setups, Bionic Bomber 50/50, etc.) -Unique assist (SS is a great tool for certain characters) -Great hypers (BP invincibility and BM can serve as a great DHC to and from others) -Builds good meter off of zip loops -He can corner switch during combos (if he has his back to the corner, he can switch back to that corner mid combo instead of having to do the full screen zip loop. He can also maintain the corner off of a side TAC to him in the corner...a nice bonus) -His Zip has A FREAKING HITBOX ON IT -Close Bionic Piercer work okay as a punish in response to people trying to XFC guard break during his block strings...whereas other people have to XFC in response -Instant THC that hits unless opponent is blocking before the flash -Can follow up after his air throws and his f. throw in the corner -Can up grapple > L follow up > raw tag to get people out if need be, or follow up with someone like Doom to finish the combo and let Spencer heal -Can convert from super jump height -Can choose whether or not to use a ground bounce and wall bounce in his combos to tailor to the rest of the combos needs (i.e. DHC to Vergil SS...Spencer just does zip loops and leaves both available for Vergil to continue his SS loops)