Vergil does a random dimensional slash...

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  3. Vergil does a random dimensional slash...

User Info: n0s2004

n0s2004
4 years ago#1
...& it still hits a cross atleast half the time. I've noticed that if you crouch block it is more likely to hit you. Anyone has any information on this when & where to safely block it?
PSN: SSJ_Hasham
XBL: Darth Hasham

User Info: lol_what

lol_what
4 years ago#2
what happens, similar to weskers super, is that he manages to slide past you and you have a split second of not blocking, so you get crossed up

you basically always have the time to upback after he does it, which should make this way harder if not impossible to happen

User Info: n0s2004

n0s2004
4 years ago#3
Yeah it's pretty rage inducing when it becomes a 50/50. It'll probably take a lot of trial & error to find out if there's a pattern to his orbs depending on the spacing from which he executes the hyper.
PSN: SSJ_Hasham
XBL: Darth Hasham
#4
(message deleted)

User Info: koga_wolf_demon

koga_wolf_demon
4 years ago#5
TK'd Dimension Slash crosses up at point blank range too, so keep that in mind.
Official Zero of the UMvC3 boards. PSN: ichikoga
UMvC3: Zero/Vergil/Hawkeye. SFxT: LarsXJin, SakuraXAsuka. Currently Playing: Fire Emblem: Awakening(3DS)

User Info: Pat33able

Pat33able
4 years ago#6
I like being the first to inform non Marvel 3 players that in this game some fullscreen supers are actually viable; Capcom dabess...ha!
2-3 posts per thread...Small fish fry! "GT: Pat33able"
This one's for youuuuuu Morph...!!!

User Info: Alom_o_mola

Alom_o_mola
4 years ago#7
only aerial maximum wesker/vergils cross up isn't it
unless you're airborne
UMvC3 Team ~ Nova[Centurion Rush]/Rocket Raccoon[Spitfire]/Amaterasu[Cold Star] ~ PSN: Xr0s-up
Official Galactus of UMVC3

User Info: n0s2004

n0s2004
4 years ago#8
^ is that a cross up for sure or a maybe?
PSN: SSJ_Hasham
XBL: Darth Hasham

User Info: Zekira

Zekira
4 years ago#9
One thing I've noticed with Phantom Dance and Dimension Slash is that the first few 'wall bounces' of Vergil and Wesker are always:

1.) around15 degrees angled either up or down towards the direction of the opposing point character
2.) after that, around 15-45 degrees angled in down or up (opposite of the first 'bounce') towards the point character
3.) If they start off screen, they will usually hit you within the 3rd 'bounce'.

I kept this in mind for a while now and I can block random Phantom Dance/Dimension Slash almost consistently. Like maybe 95% consistent, instead of the usual 50/50.
UMvC3: Felicia (A) / Amaterasu (B) / Strider (Y). Philippines' Felicia and Amaterasu representative. Offline PS2/PS3 pad player with weird configuration.

User Info: Marozi

Marozi
4 years ago#10
That is why I just shoryuken when the hyper starts. Clips him (and Wesker) out of their bullshenanigans 98% of the time.
Watch your back. Shoot straight. Conserve ammo. NEVER cut a deal with a dragon. XBox: Oceansouldog
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