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Karst: is there anything listed for the 'recovery' of EX Charge? I'm pretty sure that once you let go of the H button, Felicia doesn't recover instantly. All I know is that it has I think 13 frames of startup which is 10 frames faster than Kitty Slash's recovery, but I have no idea about the time it takes for Felicia to get back into neutral stance after releasing H... Oh and how about the number of active frames for the standing and crouching normals
EX Chage is 12 startup, 4 recovery
s.L: 4 startup, 3 active, 10 recovery, -2 on block s.M: 7 startup, 3 active, 16 recovery, -3 on block s.H: 10 startup, 12 active, 17 recovery, -2 on block c.L: 5 startup, 2 active, 11 recovery, -2 on block c.M: 7 startup, 3 active, 18 recovery, -5 on block c.H: 10 startup, 4 active, 26 recovery, -9 on block s.S: 8 startup, 5 active, 23 recovery, -7 on block
My Ultimate Dormammu Guide: http://tinyurl.com/6mr4lhv My UMvC3 Team Building Guide: http://tinyurl.com/8x865ra
what's wrong with the title? It's actually making me curious how well this works, tempted to try it out later. I'm just worried about pushblocking though.
From the looks of it, this looks insane in terms of the amount of damage dealt.
However, it does have one glaring weakness in raw tag, meaning you can't actually guarantee all the damage in it. Which is why I normally just go for knockdown into Toy Touch combos just to make sure the opponent has less opportunities to raw tag.
However, due to the Kitty Helper, it's easy to reset the rep on the incoming character since the Kitty Helper does not have a hurtbox and will most probably hit the incoming character. Interesting.
UMvC3: Felicia (A) / Amaterasu (B) / Strider (Y). Philippines' best Felicia, Amaterasu, Hiryu. Possibly best Hiryu in the world. PS3/PS2 pad warrior