You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Yeah you're right...didn't notice they were quest rewards...that makes it a lot easier lol. Thanks for pointing that out. Still want to go through the game with the gear so I won't say no if someone makes it..or has low levels for trade
Currently Playing: Elder Scrolls V: Skyrim (Xbox 360), FarCry 3 (Xbox 360) I'm on one.
The best possible Relic for Melee Zero is the Might of The Seraphs Relic. 35% Cool down rate and 35% Melee Damage, Then I have a class mod with 46% Melee damage 6 to back stab and 5 to killing blow. The mod is a bit more flexible but I prefer the 46% damage to any other mod I've tried. I use the Law and Order combo to heal my self and then when I'm downed or not low on health I use the Rapier from The Pirate DLC because that 200% melee damage instead of The Law's 100%. Also Killing Blow is a very important skill for zero. As soon as the enemy your hitting gets below 33% health then even the hardest boss in the game will fall in a couple of hits. With my mod KB is at 1000% damage to low health enemies.
Obviously you're going to want execute to get the lunge ability and Many Must Fall is really the key to staying alive and letting your enemies stay dead.
Another option class mod wise is the Legendary mod so you don't have any bonus melee damage from it but you get another 34% cool down or so. That puts your cool down bonus at around 70% between the Seraph relic and the LegHunter mod, so you can stay cloaked almost constantly.
I could go on for days talking about melee zero lol.