They said there would be more guns. Why aren't there more guns?
Tsuruke posted...Keep in mind TC then they stated "Bazillions more" they are counting a weapon (Common-Legendary) that has even the slightest difference (regardless of name) -- so for example if a Common Repeater has Tediore grip and the other has a Torgue grip they are counting that as 2 different guns.
Ah, must have missed it then. Never cared to do the exact math behind it but I had a rough sense of where they were going with it due to the different combinations and how they were classifying "different guns".
EDIT: I saw the post above yours: http://forums.gearboxsoftware.com/showthread.php?p=2949109#post2949109 -- that is saying that BL2 has more weapons than the original Borderlands (granted that is factoring levels and such -- plus its not "Bazillions more" as they exclaimed)
But would you care to point me in the right direction of your source so I may get my facts straight for the future? (unless of course your statement was strictly based on "combinations" and not factoring in levels, then yes, I can see that in that same thread)
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I'm not going to attempt find the thread (if you did a search for that thread over on forums.gearboxsoftware you know why lol), but that post you linked to sums up the weapons appropriately. Excluding level, there are more part combinations in the first game - which is what I thought this thread was about.
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uh huh, herbal derbally berbil urbil
I wish they'd bring back the firehawk pistol
While Borderlands 1 definitely has more possible combinations (especially since there was a whole other manufacturer), but you are underrating the Borderlands 2 system. Each manufacturer may be locked to its own body, but in most cases each manufacturer has multiple bodies for each type of gun. While BL1 only had ~5 bodies total for any weapon type to share between all the manufacturers, each BL2 manufacturer seems to have 3-5 bodies for each weapon type. Material might also be locked to rarity level, but there are also 4 basic materials per manufacturer rather than just 3 in BL1, and several more materials for each unique or legendary weapon. It's also worth noting that elemental attachments are no longer in the accessory slot, so a weapon can have an element and an accessory.
I do miss the naming system from the first game though. I liked how prefixes weren't dependent on the accessory, but rather certain prefixes had prerequisites and priority levels while also providing possible bonuses on their own (as well as the title). They were like their own parts in a way, and in some cases getting a worse part elsewhere on the gun might mean getting a better prefix or title for a better overall bonus.
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innersmoke posted...WretchedOwl posted...RICKmT3 posted...Thats something I hate about the series. They advertise so many different guns, yet you always see the same like ten different guns with different stats / attachments. I would rather have the option to take the bayonet attachment off of my pistol or rifle, and put it on another similar gun. Even better, take the crystal or whatever gives a gun elemental properties and put it into a different gun.
Ever played Kingdoms Of Amalur? This exact system that you're describing renedered dropped loot completely useless. Unless you wanted to use dropped stuff and not enhance or create your gear. All of your created weapons were leagues beyond what you drop. Once you reach certain points in these games you can farm high rarity gear with ease. For example Saturn, King Mong, & Saturn have like a 90% chance of dropping a purple. The Warrior drops them in bunches.
Oh, you thought they made this game for you? You clearly bought the wrong game.
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