Where should I put the last 2 points on my Siren?

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  3. Where should I put the last 2 points on my Siren?

User Info: Zenxin

Zenxin
4 years ago#1
http://www.bl2skills.com/siren.html#155501000014050100004505510501


I can't see much of a benefit ... almost, anywhere.
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User Info: InfinityZERO

InfinityZERO
4 years ago#2
Would you mind some criticism? Flicker is terrible. You multiple the percentage of the gun by the Flicker percentage, THEN add that.

I'd put it into Ward or Mind's Eye.
"Learn the lesson that George Lucas fails to learn: despite the fact that you created this series, it doesn't belong in your hands." Langis on Sonic

User Info: Zenxin

Zenxin
4 years ago#3
InfinityZERO posted...
Would you mind some criticism? Flicker is terrible. You multiple the percentage of the gun by the Flicker percentage, THEN add that.

I'd put it into Ward or Mind's Eye.



Flicker is a necessary evil to get down to Ruin, and it's at least more useful than immolate or backdraft imo
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User Info: DarkLeemer

DarkLeemer
4 years ago#4
Sadly I'd rather take Immolate than flicker since you add a ton of damage for that second wind and Flicker just doesn't add enough. That's me though. And I would say minds eye is far more important than Sweet release. I have couple points in the latter but 4 is kinda overkill. I'd rather have Ward maxed out with 5 extra points from the legendary siren mod. With ten points in ward you get 50 percent more shield capacity and 80 percent off it's recharge delay. Big help in UVHM. Just some things to consider.
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User Info: packman1010

packman1010
4 years ago#5
I vote abandon Kinetic Reflection and go with the shield boost
Won't change this sig until the next time I change it
4/15/2011

User Info: ShinterL

ShinterL
4 years ago#6
Quicken or Inertia are both good, or you could always add points to Mind's Eye or Ward. Elated might also be useful, depending on how you plan on using your phaselocks.
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