Difference in stats between lvl 50 and 61 relics and class mods?

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  3. Difference in stats between lvl 50 and 61 relics and class mods?

User Info: Masemune_100

Masemune_100
3 years ago#11
I want a Pearl mod that gives +5 to Close Enough and +4 to Nth Degree rofl.
Rule #1 of Resident Evil: Don't catch the sunglasses.
GT - Judgement Blade

User Info: SuprSaiyanRockr

SuprSaiyanRockr
3 years ago#12
regornam posted...
For Legendary Mods, minimal difference. Relics, however, can be significant...IE, this one I just got:

54% Max Health
75% Launcher Ammo
75% Sniper Ammo

Now *dats* a spicy meatball. Too bad I don't use either in my Commando build...


Hardly much difference, it's just a different kind of relic: e-tech.

Only a 4% difference in max health between the two levels. tbh, the changes are pretty minimal for relics as well.
GT/PSN: SuprSaiyanRockr
Efficiency>>>>>>>>>>>>>>>Nostalgia. Always.

User Info: kylekillgannon

kylekillgannon
3 years ago#13
SuprSaiyanRockr posted...
regornam posted...
For Legendary Mods, minimal difference. Relics, however, can be significant...IE, this one I just got:

54% Max Health
75% Launcher Ammo
75% Sniper Ammo

Now *dats* a spicy meatball. Too bad I don't use either in my Commando build...


Hardly much difference, it's just a different kind of relic: e-tech.

Only a 4% difference in max health between the two levels. tbh, the changes are pretty minimal for relics as well.


That 4% extra health means the world to my health-zerker.
History is written by those who have hanged heroes.
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  3. Difference in stats between lvl 50 and 61 relics and class mods?

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