Commando Specialist Mods

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User Info: H_Panic22

H_Panic22
4 years ago#1
I'd be happy to trade whatever you might need for a blue COM or two (particularly the one with Duty Calls as the +6 and Ready as the +5).

I have several level 61 Oranges and Pearls and blah, blah, blah.
Gamertag= H Panic22

User Info: Jkickit

Jkickit
4 years ago#2
Just curious, why Duty Calls? The Commando is one of the best when it comes to elements because of splash damage and grenade bonuses.
http://i.imgur.com/qfsbZAm.png -- GT: Gears of Wario
Now Playing: Borderlands2/FFXIII-2/MW2

User Info: H_Panic22

H_Panic22
4 years ago#3
Jkickit posted...
Just curious, why Duty Calls? The Commando is one of the best when it comes to elements because of splash damage and grenade bonuses.


Simple. I designed (one of) the Explosive builds that got really popular a couple months after release and I'm looking for a new challenge. And what could be more challenging than making Duty Calls a central skill, thus ignoring elements lol.

That, and it'll give me something to do with my non elemental Butcher/Unforgiven/Maggie /Etc.
Gamertag= H Panic22

User Info: MagicJab

MagicJab
4 years ago#4
H_Panic22 posted...
Jkickit posted...
Just curious, why Duty Calls? The Commando is one of the best when it comes to elements because of splash damage and grenade bonuses.


Simple. I designed (one of) the Explosive builds that got really popular a couple months after release and I'm looking for a new challenge. And what could be more challenging than making Duty Calls a central skill, thus ignoring elements lol.

That, and it'll give me something to do with my non elemental Butcher/Unforgiven/Maggie /Etc.


where can I fine your explosive build?

User Info: H_Panic22

H_Panic22
4 years ago#5
I posted it here in probably December, and haven't messed with my Commando since then. Off the top of my head though, its based around Steady and all the Grenade skills, and a Purple Master Grenadier mod and 30% Explosive damage relic. When the cap was 50 I didn't have leftover points for self healing, so Explosive Kiss of Death or O Negatives were necessary.

I can load it up this afternoon and repost it here if you want to see it.
Gamertag= H Panic22

User Info: MagicJab

MagicJab
4 years ago#6
H_Panic22 posted...
I posted it here in probably December, and haven't messed with my Commando since then. Off the top of my head though, its based around Steady and all the Grenade skills, and a Purple Master Grenadier mod and 30% Explosive damage relic. When the cap was 50 I didn't have leftover points for self healing, so Explosive Kiss of Death or O Negatives were necessary.

I can load it up this afternoon and repost it here if you want to see it.


ya that would be great want to try something different with him
thanks for your help
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