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Ther definitely ought to be an option to allow only the host to accept and hadn in missions. When I first got the game I played co-op and the mission where you need to hand the Eridium to Tannis got glitched by someone and I could not hand it in. Eventually did a split screen with an offline account which I took to Sanctuary and joined with my glitched character to get the mission completed successfully.
Not playing with randoms does at least help in terms of other players grabbing all the good loot.
Why would you ever want to disable sprinting? Some parts of the world already take long enough to traverse. I don't need to be restricted to a snail's pace.
That post really goes well with your signature...
I don't really agree with any of this. All this does is make it "Bearable" for the host, and pointless for anyone else. I mean, how selfish must you be to prevent people other than you from picking up high level items? Believe me, I'm just as frustrated as you surely are by randoms simply grabbing anything at a blue level rarity or higher, but this is not a good solution, as you're just setting the host up to have free reign to do just that without any worry of competition.
It drives me nuts when people just grab up the high level items without even looking at it, because half the time I know they either already have something better, or they're not even going to use it for one reason or another. I always leave something laying unless I see that I want it, or it's obvious no one else does. This is also why I play with friends, so that if we do get nice loot I know that it's not going to be an unfair decision on who gets what.
No one would bother playing with anyone else and it would defeat the purpose of playing a coop game. If you need your rules to be this strict then play alone or only with people you know. You can usually spot the troublemakers once they come into your lobby, just kick them early and you'll be fine. If not, go play something else if playing with other people is so unbearable.