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Phaselock. I love the short cooldown and the way the different trees customize it's uses for you. And I like that some of those modifiers are low enough in other trees you can mix and match quite easily.
Subsequence, Converge, Sweet Release, Helios, and Cloud Kill. Delicious.
I'm the book that beat the speed reader, and I'm the card the dealers won't touch
First was underwhelmed by phaselock, but with a few augmention skills it's a fun ability. Sets enemies on fire, corrodes, electrocutes and slags them and pulls them all together so I can spray them with my SMG
Gunzerking. With the right talents it lasts forever. With the right talents you are nay invincible while in it. Regardless, you are regenerating ammo constantly and duel wielding weapons. With the right talents reloading becomes negligible. Near infinite and continuous rocket launcher blasts devastating multiple enemies at a time. Who doesn't love that?
in some ways I feel like I got screwed with Zero... I honestly thought he would have some sword or some sweeet sword attacks but nope. He has a stupid 5 sec cloak that doesn't get higher in time for some lame reason and he can do a dash in cloak. WOOPIE DO... that does barely any dam. HE has crappy tree perks too. Of course the coolest guy gets the weakest stuff. I mean don't get me wrong Cloak helps me to get out of near dying situations but most high level guys can see you anyway. lol
2 turrets with a sentry engineer class mod, shields, laser sights and rockets. had my sentry skill at 9/5 which made the duration crazy long and would last most fights. The sentry class mod would stack ~25% cooldown with the additional 7-8/5 in resourceful (reduces cooldown). Along with that after the fight is over you reduced the cooldown on your sentries.
I would like to stack the shields overlapping each other like a venn diagram, then stay in the middle. Protected, warm and fuzzy, along with all the pew pew and blowing up.