Rate the Skill, Chapter 36: Hex and Anathema

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  3. Rate the Skill, Chapter 36: Hex and Anathema

User Info: Smash Master

Smash Master
4 years ago#11
D and B.
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User Info: typhone004

typhone004
4 years ago#12
D for Hex. Not a big bonus or a large area of effect.
B for Anathema. Very underrated skill. Can be fantastic if you have other units built around getting critical hits.

Nominate magic +2
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User Info: Huff n puff 20

Huff n puff 20
4 years ago#13
Depends on the usage.
These skills are possibly A-rank if used for a unit dedicated to being a partner in a Pair Up.

Outside of that, they're filler. B it is. For both.
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User Info: Atzar

Atzar
4 years ago#14
Hex - D

-15 avoid for adjacent enemies. Effectively this gives a +15 hit to the hexer in up-close battles. There are some situations where you could potentially put your hexer in the middle of multiple enemies, thus giving allies the boost as well, but overall this skill isn't especially helpful for a class that will probably be attacking from range as often as not.

Anathema - B

Very good skill, and seems to be underused judging by the skillsets assembled here. Making potentially several enemies susceptible to criticals from even ordinary weapons is very helpful. Anathema can be a key piece of some pretty scary combos, especially for Henry who also has access to Wrath.

User Info: Blingya25

Blingya25
4 years ago#15
Hex - C
Anathema - C

IF I had to use one, Hex would be better IMO. Even though you have to be in their face, most of the time, your Sorc/Dark Knight can handle it, obviously Dark Mage isn't going to last, but it is still doable.

I'm pretty sure both of them stack up so in the end, as "just other skills I have that I don't have any other skills" this is a good skill.
That's how goddamminity damn good that god damn game is. - AC (GCN)

User Info: CyanideParadox

CyanideParadox
4 years ago#16
Both get C.

Decent, but horribly outclassed by other skills that provide more meaningful benefits. Enemies don't usually have too much of a threat in terms of avoid anyways.

User Info: luxapollo

luxapollo
4 years ago#17
Hex C, Anathema B

More crit + area effect for self and supporting others makes Anathema a B in my books. If Sniper's Hit +20 is C, Hex is a C at best. What's stopping me from giving it a D is the fact that your other units can also benefit from Hex if fighting close together.
"Yeah, sure, you're cool! Whatever..." -Ness' Mom

User Info: S1ppy_cup

S1ppy_cup
4 years ago#18
Anethma's -10 Critical Evade is a very nice skill to have on a unit who's role is to Sol Katticlysm or Ruinate (Vengeance+Wrath+Vantage). B

Hex... Seems like a waste of a slot to me, still has its perks though. C

User Info: rikusora50

rikusora50
4 years ago#19
Oh, I saw what you did.
Greenglow lookin' ass


C for Hex
B for Anathema

Hex is alright, but Anathema is a pretty sweet skill that all my Crit builds are just lovin'!
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User Info: mr_kennedy44

mr_kennedy44
4 years ago#20
Hex: C

Anathema: B
"A HIND D!?" - Solid Snake
<.< <.< <.<
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