MU Assets/Flaw

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User Info: Naesaki

Naesaki
4 years ago#1
I have looked at past threads but I've not really seen anyone ask this

But if I wanted my MU to be a jack of all trades, what would I want my asset/flaws to be? Or am I best deciding on a focus?
As Dawn breaks, a new journey begins

User Info: link_15

link_15
4 years ago#2
Jack of all trades?

Then you can't go wrong with speed+ luck-
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User Info: Naesaki

Naesaki
4 years ago#3
speed+ and luck- huh?

i assume it spreads the stats out quite nicely?
As Dawn breaks, a new journey begins

User Info: Tempo613

Tempo613
4 years ago#4
link_15 posted...
Jack of all trades?

Then you can't go wrong with speed+ luck-

HP: 80
Str: 39
Mag: 39
Skl: 42
Spd: 44
Lck: 44
Def: 40
Res: 40

As a Grandmaster...


Try +HP/-Luck.

As a Grandmaster, the stats spread out to:
HP: 80
Str: 40
Mag: 40
Skl: 40
Spd: 40
Lck: 44
Def: 42
Res: 42

Add 10 to those (accept HP) when Limit Break comes out.
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User Info: Naesaki

Naesaki
4 years ago#5
Thanks for the information :-)
As Dawn breaks, a new journey begins

User Info: MoloMowChow

MoloMowChow
4 years ago#6
I believe it's a good idea to keep as many things rounded out as possible, since I think the game tends to round down for calculations

Ignis for example, with a str/mag of 39 would boost by 19 points, but having str/mag be 40 will boost by 20 points.

I regret taking luck as a flaw since the 39 str/mag not only look really weird in a capped character but makes ignis slightly less effective :(

It's mostly my aesthetic OCD though.

User Info: 7up1001

7up1001
4 years ago#7
Taking luck as an asset is quite useful if you plan on using Armsthrift, having MU's Luck cap at 48, and at 50 with the all stats+2 skill.

Unless you plan to use the limit breaker, then nvm about using Luck as an asset.
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3DS FC: 3093-7122-9771 Name: 7up

User Info: Devil_Killer_JC

Devil_Killer_JC
4 years ago#8
There are a few setups you can do for a jack of all trades. btw, I'm only listing the negative mods, as all other mods will be either neutral or positive

MAG/RES (-1 RES)
STR/SKL ( -1 SKL)
LUK/HP (-1 DEF and RES)
RES/MAG (-1 MAG)
SKL/STR (-1 STR)

All of those will have STR and MAG balanced out, while giving boosts to other stats (and no negative SPD mod).

Personally, I prefer MAG/RES, since 39 RES as a Grandmaster is still decent, and I get +1 SPD and +3 MAG. Also, this makes MU's MAG and STR growths at 55% as a Grandmaster, which is pretty nice.
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User Info: Naesaki

Naesaki
4 years ago#9
i am quite tempted by either HP+ / -Luck or Luck + / HP-
As Dawn breaks, a new journey begins

User Info: Honzou

Honzou
4 years ago#10
I'm wondering is +SKL/-MAG a decent set for a phhysical MU?
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