You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
Resources are remedied in survivor and grounded, and grounded takes care of the checkpoints. Also like to point out the "hero is immune" is also covered in survivor/grounded.
You have to understand this is a AAA game in terms of development (and in many cases quality as well) and while people like you, me, and others in this thread and the world in general like to experience a true experience when it come to being stealthy, many casual players are going to want a difficulty like easy and regular as they don't want to spend hours on end in one area of the game because things are too tough (they're also nice difficulties to go back and unlock trophies). It's honestly nice that a game can tend to casual and hardcore gamers.
Besides the loud door thing (which I mostly agree with you but a good amount of times Joel will block the door), the rest are very solid points and explained good enough, I especially stand passionately next to you about the ally AI running around like a bunch of a******* needing to be fixed. Overall, not a bad review.
"You know, if someone else did that, they'd look like an idiot, but since you do it all the time, you can pull it off."